"An elegant weapon for a more civilized age.": Obi-Wan Kenobi. Star Wars: A New Hope
Top Five: RPGs on the Sega Megadrive
Hello and Welcome to this episode of RPGGamer Top 5s, and as part of our series on the top RPG's on each system, today we're going to be doing the top five RPG's on the Sega Megadrive.
The Sega Megadrive, called the Genesis in the United States, is a 16 bit console released in 1988 by Sega. Although it struggled in it's homeland of Japan against the SNES, the Megadrive sold well in the United States and Europe, achiving sales of some 30 million units worldwide.
Built around the same 68000 processor as the Commodore Amiga and Atari ST, and incorporating a Zilog Z80 as sound controller, the same chip used as a processor in the ZX-81 and ZX-Spectrum, it had a dedicated video system supporting hardware sprites, and a 320-240 resolution in 61 colours from a palette of 512.
Sega marketed their console aggressively against Nintendo, with slogans such as "Genesis does what Nintendon't", aiming for a older market than their competitor who would prefer the cooler attitude of Sega against the child friendly Nintendo, a rivalry summed up by the company mascots, the cool and confident Sonic, vs, the cheerful and cuddly Mario.
Nintendo had most of the arcade conversion market sown up, leaving Sega with only it's own catalogue of games, which although meagre, did impressively contain Space Harrier, Altered Beast, Golden Axe, Ghouls and Ghosts and Shinobi. So Sega set out to develop their own catalogue of unique titles, and the Megadrive ended up with some of the most interesting and innovative titles of the time, including many RPG's.
Star Wars Resistance: Season 1 Episode 21: No Escape Part 2
Well our review of Star Wars Resistance: Season 1 Episode 21: No Escape Part 2 is up.
The review is obviously full of spoilers, but if you don't want it spoiled, then I can tell you it's alright. Resistance has ended it's first season in a fairly good place. It hasn't been as good as Rebels or Clone Wars, but it has improved a long way from the dross of the early episodes, and is worth 22 minutes of your time.
I have to admit a moments amusement in the above issue, as Ars Fivvle is often just called A.F, which I personally automatically converted into "as f*ck". So when Pordimer says "Sure I'm getting it, A.F", I just read it as him being overly enthusiastic.
Galaxy Guide 6: Tramp Freighters is a sourcebook published for Star Wars: The Roleplaying Game by West End Games in 1990. The authors were Mark Rein-Hagen and Stewart Wieck. This is the second edition (revised by Eric S. Trautmann) which was published in 1994.
Tramp Freighters discusses various rules for roleplaying campaigns involving independent spacer and smuggler characters, including rules for modifying freighters, dealing with loan sharks, and trading legal and illegal cargo. It also includes a description of various planets and personalities in the Minos Cluster during the Galactic Civil War era. Adventure ideas and a five-adventure mini-campaign set in the Minos Cluster are also featured.