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Section of Site: Equipment D6Belongs to Faction: Subtype: ARMOUREra: New RepublicCanon: No




Titan Technologies Abyss Heavy Combat Armor

The second HCA to hit the line, the Abyss was a more heavily armored and
armed than the Devastator. Also like the Devastator, it has one pilot with
a Neuro-Helmet to control movement. While the Devastator is well known, the
Abyss will make a large debut sooner or later.

Model: Titan Technologies Abyss
Type: Heavy Combat Armor
Crew: 1
Crew Skill: Vehicle Blasters 4D+2, Walker Ops: HCA 4D, Missile Weapons 4D
Scale: Speeder
Skill: Walker Ops: HCA (Without specialization -2D)
Cost: 300,000 credits
Move: 23
Maneuverability: 2D+1
Availability: 2, X
Hull: 3D
Shields: 1D
Weapons:
Twin Laser Cannon
        Fire Arc: Forward
        Skill: Vehicle Blasters
        Fire Control: 2D
        Range: 1-150/300/500
        Damage: 5D+1
Rocket Launcher
        Fire Arc: Forward
        Skill: Missile Weapons
        Fire Control: 2D
        Range: 1-200/400/600
        Damage: 6D
Twin Light Flamer
        Fire Arc: Forward
        Skill: Vehicle Blasters
        Scale: Character
        Fire Control: 2D
        Range: 1-50/100/150
        Damage: 8D/6D/4D (Each round on fire i.e. 1/2/3)
Armor Shell EMP Pulsar
        Fire Arc: All
        Skill: Vehicle Blasters
        Scale: All
        Fire Control: 2D
        Fire Rate: 1/8
        Range: 1-300/600/900
        Damage: 10D/8D/6D (Ionization)

Game Notes:
Neuro-Helmet- Adds +2D to Walker Ops. (Only if the character has the HCA
specialization) Neural Feedback- If HCA takes severe damage, roll 1D. If
1 or 2 pilot takes 6D character scale damage (not Shield damage, Physical
damage).
Jet Pack- Allows 150 meters Vertical or 300 meters Horizontal Flight on 1
charge. 5 Charges
EMP Pulsar- Fires an Omni-directional EMP wave out of the Armored Shell.
Disables all electronic systems outside of the Shell. Can only be activated
once every 40 seconds (8 rounds). Any non-Abyss Class HCAs (which have built
in shielding) will get instant Neural Feedback, 6D character scale damage.
Pulsar ionizes any and all electronic systems for 15 seconds (3 rounds) with
a dissipating effect (10D/8D/6D).


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