Site Stats:

9852 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Latts Razzi

Latts Razzi
Ommni box

Ommni box
Mici Shabandar

Mici Shabandar
Bracca

Bracca

Section of Site: Weapons D6Belongs to Faction: Subtype: WEAPONSEra: ImperialCanon: No




Stone Rain Mortar

Elvar Nerical came up with a new twist on an old idea. Using old mortars,
he scaled it down, armored it and made it incredibly versatile. The mortar
can fire 8 different types of shells so far. Each having a specific purpose.
The weapons have resulted in much use of trench warfare on RanCorp's part.

Model: Elv-122 Stone Rain Mortar
Type: Mortar
Skill: Blaster artillery
Crew: 2
Ammo: 3
Cost: 4,800 credits
Availability: 2,R
Body: 3D
Fire Rate: 3
Fire Control: 1D
Range: 25-165/580/1.2 km
Damage: Varies by shell type

Fragmentation Shell
Scale: Speeder
Cost: 12,000 (box of 100 shells)
Availability: 2,R
Blast Radius: 3-8/14/22
Damage: 5D/4D/3D+2

Concussion Shell
Scale: Speeder
Cost: 18,000 (box of 100 shells)
Availability: 2,R
Blast Radius: 9/15-23/28
Damage: 6D/5D/4D+2

EMP Shell
Scale: Walker
Cost: 20,000 (box of 50 shells)
Availability: 3,R
Blast Radius: 12/20/35
Damage: 4D/3D+2/3D (ionization)

Heat Shell
Scale: speeder
Cost: 20,000 (box of 50 shells)
Availability: 3,R
Blast Radius: 5-8/13/19
Damage: * 5D/4D+1/3D+2 (no scales bonuses against character scale objects caught in blast)

Damage > Resist by        Character Effect                Vehicle Effect
        1-3           -1D all attributes, half move             ------
        4-6        -2D to all attributes, 1/4 move        Controls ionized
        7-9                  Incapacitated                         Lightly Damaged
        10-13                Mortally Wounded                        Heavily Damaged
        14-15                 Dead, all gear melted                Severely Damaged
        16+                --------------                        Vehicle Melted down

Cluster Shell
Scale: character
Cost: 16,000 (box of 100 shells)
Availability: 2,R
Spread: The cluster explosively releases 20 grenades in an overlapping blast pattern.
        the outermost range on each grenade overlaps with the surrounding ones. Thus the
        damage here is actually doubled.
Blast Radius: 4-9/11/15-21 each grenade (280 total)
Damage: 5D/4D/3D+2
Game Notes: Du to the spread anything caught in the outermost ranges receive double damage
as the grenades go off simultaneously. (I.e. 7D+1 damage)

DUD Sensor Shell
cost: 25,000 (box of 25)
Availability: 3,R
Sensors
Passive: 20/2D
Disguised as un-detonated shell

Seismic Shell
Scale: Walker
Cost: 22,000 (box of 50 shells)
Availability: 3,R
Blast Radius: 15/23/31
Damage: (structures) 5D/4D+2/3D
Damage: (Characters) 3/2/1  rounds (stun)

Nerve Gas Shell
Scale: Speeder
Cost: 26,000 (box of 150 shells)
Availability: 3,R
Blast Radius: 18/22/30
Damage: 5D/4D+2/3D versus Stamina
Effects:
        0-3 -1D to all actions
        4-8 Incapacitated but still conscious, make moderate stamina roll every
        round to see if character passes out. if succeeds by more than 5 character can
        perform actions again at -3D
        9-12 Unconscious for 2D hours
        13 -1D straight and Dex permanently
        14 Permanent disability of some kind
        15+ death
Game Notes: Gas active for 1D minutes(12 rounds in a minute), roll damage each round.
            Functions as a 1D smoke screen. Blocked by breath mask.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
6
8
8
0
3



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Dave Maloney, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.