Site Stats:

9837 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
MandalMotors HH-87 Starhopper

MandalMotors HH-87 Starhopper
Mika Grey (Human Archaeologist)

Mika Grey (Human Archaeologist)
Coordinators

Coordinators
Imperial combat driver

Imperial combat driver

Section of Site: Weapons D6Belongs to Faction: Subtype: WEAPONSEra: ImperialCanon: No




Mestic M-16h Heavy Assault Rifle

The M-16h is the most powerful rifle in the M-16 family and is meant to be
issued to the heavy weapons operator in a squad. Its main feature is a
grenade launcher with is mounted under the barrel. The grenade launcher
provides the user with superior firepower and longer range than most
standard rifles. Some clever field technicians have been known to modify the
grenade launcher to fire a single anti-vehicle missile (3D speeder scale),
however, often times this results in the missile becoming jammed in the
launcher and usually detonating before the soldier using has a chance to
flee.

In Game Terms: Modifying the grenade launcher into a missile launcher
requires that all grenades first be removed (either fired or removed by the
character for throwing or some other purpose). A Moderate Firearms Repair
roll is required to modify the the launcher to fire only small missiles
(usually small motar shells). On a Wild Die reroll of 6 when firing the
launcher, the launcher becomes jammed and the missile will detonate in 1D
rounds. Missiles: 3D speeder scale, blast radius 8 meters.

Model: Mestic Munitions M-16h Heavy Assault Rifle
Type: Automatic slugthrower rifle/mini-grenade launcher
Scale: Character
Skill: Firearms: auto-rifle
       Missile weapons: grenade launcher
Ammo: 30 (standard clip), 50 (extended clip)
      Grenades: 6
Cost: 1,600 credits (standard clips: 25; extended clips: 40)
Availabilty: 4, X
Range: Rifle: 3-10/35/100
       Grenade Launcher: 3-30/100/250
Fire Rate: Rifle: 2 (semi-auto)
           Grenade Launcher: 1
Damage: Rifle: 4D+2 (semi-auto), 5D+2 (burst of 5 rounds)
        Grenades: 7D/6D/5D (blast radius: 1-2/4/6)
Game Notes: On constant-fire mode the M-16 fires a burst of 5 rounds per
            shot. Once a hit is established, all following shots against
            nearby (1 meter) targets are one difficulty lower.
            Flash Suppressor: Adds +1 to Difficulty to any visual attempts
            to locate the M-16's firer at medium range, +2 at long range.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
2
2
2
6
3



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.