The D6 Rules
Quick Guide to D6
Star Wars D/6
Star Wars Canon
Rise of the Empire
Post Empire Era
Star Wars D/20
Lone Wolf RPG
Hellfire Incindiary Missiles
Arakyd's less popular missile for planetary bombing missions. Usually
carried aboard Imperial Scimitar assault bombers to be dropped in mass
quantities at a time. The missiles will drop down in free-fall for 2-3
seconds while it's guidance system afixes on the designated target and
then fires it's powerful thruster.
The warhead actually will imbed itself in the ground partly before
detonating. This way if it is dropped on a bunker it will try to get
through into the interior of the bunker for maximum effect. The missiles
blast is unparalelled in sheer force in terms of surface missiles. They
disentegrate everything in their blast radius with an overwhelming blast
Model: Arakyd CM-650 HellFire Incindiary Missile
Type: Air-to-surface Incindiary warhead
Cost: 5,900 credits
Fire Control: 3D
Range: 340/1.2/2.4 km
Blast Radius: 45 meters
Damage: 4D (penetration); 7D(warhead)
Game Notes: Can be used in replacement of standard Concussion misiles.
For every concussion missile the craft can carry it can carry
|Add your comment here!|
Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Dave Maloney, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.