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Nova-Dock Shipyard

Verdant Spaceworks began working in the capital starship field and so
they needed shipyards to produce their ships. Their company, and their
sister company, Verdant Technologies, were reaching new heights of wealth
and so finding investors for an expansion project wasn't too hard. They
originaly built five Nova-Docks, each at a different planet to help kick
off the new branch of their trade. By the time the New Republic took
Coruscant, the company had over twenty different Nova-Dock Shipyards
spread across space. The new branch didn't pay off as well as projected,
however it was enough to continue expansion for a while as they sold
anything to anyone who had the cash for it. They even played both sides
of the war selling to Empire and Rebels as well as mercenaries, pirates,
ect.

The Nova-Dock shipyards are massive interlinked structures in space,
usually orbiting a planet. Heavy armor plating and heavy shields as well
as a fairly extensive arsenal protect the shipyards from attack.

Craft: Verdant Spaceworks' Nova-Dock Shipyard
Type: Orbital shipyard
Era: Shadows of The Empire +
Scale: Capital
Length: 15,876 meters
Crew: 885,076, Gunners: 700; skeleton 350,000
Passengers: 400,000 (labourers), 50,900 (security force)
Cargo Capacity: 250,000 metric tons
Consumables: 5 years
Cost: Not available for sale
Hull: 7D+1
Shields: 5D*
Backup shields: 10D
Sensors:
        Passive: 100/1D
        Scan: 200/2D
        Search: 300/3D
        Focus: 10/4D
Weapons:
150 Turbolasers
        Fire Arc: 25 front, 50 left, 50 right, 25 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 5D
90 Ion Cannons
        Fire Arc: 20 front, 25 left, 25 right, 20 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 2D+2
        Space Range: 1-10/25/50
        Atmosphere Range: 2-20/50/100 km
        Damage: 4D+1
20 Concussion Missile Launchers
        Fire Arc: 5 front, 5 left, 5 right, 5 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 2-12/30/60
        Atmosphere Range: 4-24/60/120 km
        Damage: 9D
30 Tractor Beam Projectors
        Fire Arc: 5 front, 10 left, 10 right, 5 back
        Crew: 6
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/75/150 km
        Damage: 6D

Starship Complement:
        19 starfighter squadrons
        25 personnel shuttles
        130 small service craft
        20 light cargo transports
        10 bulk cargo transports
        15 Bulk Freighters


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