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The Death Hound

The Death Hound is perhaps the most powerful and largest starship operated
and maintained by the Celmoore pirates. Apparently it was acquired by Dod
Bule, supposed leader of the Celmoore pirates, during some sort of secret
deal with a local corporation. The story that is told by almost all Celmoore
pirates states that the ship was given to Bule with only one condition: no
Palvar Defense Force registered starships would be made a target of the
Celmoore pirates. Although PDF vessels still fall victim to the Celmoore
pirates just as often as before the deal.

Bule heavily modified the carrier, switching out two of the turbolaser
batteries for heavy ion cannons as well as replacing ten of the double laser
cannons with more powerful quad laser cannons. Other modifications include
boosted deflector shield output, a new propulsion and maneuvering system
bought from Setec Astronomy and finally slightly increased power output in
the tractor beam projectors.

Lacking adequate storage space for stolen goods, Bule chose to remove the
extra three starfighter squadons that the Blood Bath carriers carried in
their below deck and converted it into a massive cargo hold, capable of
holding nearly 80,000 metric tons of cargo.

The Death Hound looks similar to an aircraft carrier, the flat top of the
ship where the fighters land is very vulnerable to attack. It compensates
for this weakness by employing vamped up fire power on the ship. The top
side of the carrier can only hold about thirty-six starfighters, the rest
are usually carried below deck but Bule converted this deck into a cargo
deck.

Model: Modified Kevlar United Blood Bath Series II Star Carrier
Type: Customized raiding platform
Scale: Capital
Length: 500 meters
Skill: Capital ship piloting: Blood Bath star carrier
Crew: 1,506; gunners: 60; skeleton: 695/+15
Crew Skill: See crew stats
Passengers: 200 (troops), 50 (prisoners)
Cargo Capacity: 80,000 metric tons
Consumables: 9 months
Hyperdrive Multiplier: x1
Hyperdrive Backup: x14
Nav Computer: Yes
Maneuverability: 1D+1
Space: 5
Hull: 7D+1
Shields: 3D
Sensors:
        Passive: 30/1D
        Scan: 55/2D
        Search: 120/3D
        Focus: 5/4D
Weapons:
8 Turbolaser Batteries
        Fire Arc: 2 front, 2 left, 2 right, 2 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 4D+1
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 4D
2 Ion Cannons
        Fire Arc: 1 front/right, 1 front/left
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 2D+2
        Space Range: 1-10/25/50
        Atmosphere Range: 2-20/50/100 km
        Damage: 3D
10 Quad Laser Cannons
        Fire Arc: 2 front, 3 left, 3 right, 2 back
        Crew: 1
        Scale: Starfighter
        Skill: Starship gunnery
        Fire Control: 3D
        Space Range: 1-3/12/25
        Atmosphere Range: 2-6/24/50 km
        Damage: 5D
15 Double Laser Cannons
        Fire Arc: 4 front, 5 left, 5 right, 1 back
        Crew: 1
        Scale: Starfighter
        Skill: Starship gunnery
        Fire Control: 3D
        Space Range: 1-3/12/25
        Atmosphere Range: 2-6/24/50 km
        Damage: 3D+2
2 Tractor Beam Projectors
        Fire Arc: 1 front/left, 1 front/right
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 3D+1
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 6D

Starfighter Complement:
        3 starfighter squadrons
        12 Ion Storm F-28 Vipers
        12 Lancer interceptors
        12 Y-wings
        3 boarding shuttles
        2 light transports
        1 assault shuttle


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