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Section of Site: Starships D6Belongs to Faction: Old RepublicSubtype: StarfighterEra: ImperialCanon: No




Slayer Interceptor

The Slayer interceptor was a design by Subpro predating the development of
the soon-to-be infamous Z-95 Headhunter. The Slayer would prove to be a
moderately successful short-range interceptor which saw several years of
manufacture - Subpro stopped production of the Slayer when the Headhunter
was put on the open market.

The Slayer was what is typically classified as a tri-fighter due to its
three flight wings. The wing configuration is similar to that which would
later appear on the Empire's TIE Defenders in regards to placement and
spacing. Each of the wings were only a meter and a half in length and each
mounted a blaster cannon on the tip.

The Slayer propulsion was handled by six ion engines - mounted in pairs next
to each wing - which were very similar to those which would appear on the
first Z-95s. Due to the energy required to power six ion engines, Subpro
was forced not to include a shield generator or hyperdrive unit which not
only conserved power but also made the craft lighter and faster.

The Slayer was used in limited numbers by the Republic but was much more
commonly found serving private institutions such as corporations as well as
planetary defense forces.

Craft: Subpro V45-E "Slayer"
Type: Short-range interceptor
Scale: Starfighter
Length: 13.9 meters
Skill: Starfighter piloting: Slayer interceptor
Crew: 1
Crew Skill: Varies dramatically
Cargo Capacity: 50 kilograms
Consumables: 1 day
Cost: 95,000 (new), 37,500 (used)
Maneuverability: 1D
Space: 7
Atmosphere: 365; 1,050 kmh
Hull: 2D
Sensors:
        Passive: 15/0D
        Scan: 25/1D
        Search: 40/2D
        Focus: 1/2D
Weapons:
3 Blaster Cannons (fire-linked)
        Fire Arc: Front
        Skill: Starship gunnery
        Fire Control: 1D
        Space Range: 1-5/10/17
        Atmosphere Range: 100-500/1/1.7 km
        Damage: 3D+1


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