Site Stats:

5029 Stats in 28 Categories

Search Stats:

Social Media:

@_RPGGamer Main Menu
        Old Updates
GM Tools
RPG Hints
        House Rules
        Game Ideas
The D6 Rules
        Quick Guide to D6
Star Wars D/6
        The Force
        Online Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Trade Federation Advanced Droid Starfighter

The bulk of the Trade Federation's starfighter forces were made up of
their standardized Xi Char Mark I automated starfighters. However, a
handful of battleships were equipped with limited numbers of Mark II

These Mark II starfighters were designed to serve solely as a space
superiority weapon. The original Mark I fighters could change the basic
configuration into a walking quadaped. While this feature was quite
useful during ground operations, it was not a necessity. The Mark II
was not equipped with this feature.

An improved droid brain was introduced, improving upon the fighters
combat flight capabilities. Attempts were made during the design phase
to incorporate an advanced droid brain capable of learning new maneuvers
through observation and basic trial and error. Prototype models with
this droid brain would often times randomly execute rather peculiar
maneuvers which, in combat, would proven costly. The final Mark II was
equipped with nearly two hundred preprogrammed combat maneuvers and the
option for the additional programming of new maneuvers.

Another main advantage of the Mark II fighters was that it could remain
in operation nearly twice as long as the Mark I. The power cells on the
Mark I could only keep it in operation for 35 minutes under the most
ideal conditions. The Mark II, on the other hand, could easily remain
in operation for an hour under almost any condition.

Storage of the Mark II remained consistant with that of the Mark I. On
board of a battleship they hung from the ceilings in the cavernous hangar
bays where they would be refueled and repaired.

Craft: Xi Char Mark II Automated Starfighter
Type: Short-range automated starfighter
Scale: Starfighter
Length: 4.6 meters
Skill: Starfighter piloting
Crew: Droid brain
Crew Skill: Missile weapons 4D+2, starfighter piloting 4D+2, starship
            gunnery 4D+2
Consumables: 1 hour
Cost: Not available for sale
Maneuverability: 2D+1
Space: 8
Atmosphere: 330; 950 kmh
Hull: 2D+1
Shields: 1D+1
        Passive: 15/1D
        Scan: 25/1D+2
        Search: 50/2D
        Focus: 2/2D+2
4 Blaster Cannons (fire-linked)
        Fire Arc: Front
        Skill: Starship gunnery
        Fire Control: 1D
        Space Range: 1-5/10/17
        Atmosphere Range: 100-500/1/1.7 km
        Damage: 4D
2 Energy Torpedo Launchers
        Fire Arc: Front
        Skill: Missile weapons
        Fire Control: 1D
        Space Range: 1-3/5/7
        Atmosphere Range: 100-300/500/700
        Damage: 3D+2

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.