RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





Manta Class Intrasystem Assault Craft

The Manta-Class Light Assault Cruiser is another of the new Jer`Segan
designs employed by KDY. They are small fast and manuverable cradft
bearing two mandible mounted phase disruptors while a protrusion
looking rather like a catwalk over the dish shape of the main body
holds a quantum torpedo launcher. The craft has no hyperdrive and
therefore has to be carried into the system by another craft.
Several bounty hunters have been seen with these ships.

Craft: Kuat Drive Yards' Manta Class Light Cruiser
Type: Intra-system assault craft
Scale: Starfighter
Length: 100 meters
Skill: Starfighter Piloting: Manta cruiser
Crew: 5; gunners: 2
Crew Skill: Astrogation 3D, sensors 4D, starfighter piloting 4D,
            starship shields 3D, starship gunery 5D
Passengers: 16 (troops)
Cargo Capacity: 200 metric tons
cost: 350,000
Consumables: 3 months
Maneuverability: 3D
Space: 9
Atmosphere: 400; 1150 kmh
Hull: 4D+1
Shields: 2D
Sensors:
        Passive: 30/1D
        Scan: 60/1D
        Search: 90/4D
        Focus: 4/4D+1
Weapons:
Quantum Torpedo Launcher
        Fire Arc: Front
        Crew: 1
        Skill: Starship gunnery
        Fire Control: 2D
        Space Range: 2-12/30/60
        Atmosphere Range: 4-24/60/120 km
        Damage: 8D (+2 to damage for every 1D of shielding the target has)
2 Heavy Phase Disruptors      
        Fire Arc: front            
        Crew: 1
        Scale: starfighter
        Skill: StarShip Gunnery                
        Fire Control: 3D                
        Space/Orbit Range: 4-11/20/35, 6-14/29/43 km              
        Damage: 6D (+1D for every 2D shields the target has)
        * Note: may be kept on constant fire releasing a steady stream, to keep
        the beam on the target requires another roll but this is a free action
        if the target is not manuvering.    


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
5
2
8
4
4



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Dave Maloney,Overlord, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.