Site Stats:

9837 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
R2-Q2 {Artoo Kyootoo} (Imperial Astromech Droid)

R2-Q2 {Artoo Kyootoo} (Imperial Astromech Droid)
Sol Mon (Human Pirate Captain)

Sol Mon (Human Pirate Captain)
Al

Al
Darth Maleval (Quarren Sith Lord)

Darth Maleval (Quarren Sith Lord)

Section of Site: Vehicles D6Belongs to Faction: Galactic EmpireSubtype: Ground VehiclesEra: ImperialCanon: No




Craft: Imperial Munitions Falconer MAAA
Type: Halftrack Mobile Anti Aircraft Artillery
Scale: Walker
Length: 6.85 meters
Skill: Ground Vehicle Operation: MAAA
Crew: 1 + 1 gunner
Passengers: 5
Cargo Capacity: 500 kg
Cost: 30,000 (new), 12,000 (used)
Cover: 1/2
Manueverability: 0D
Move: 21; 60 kmh
Body Strength: 2D+1

Weapons
Quad Laser Cannon
Scale: Starfighter
Fire Arc: Turret
Crew: 1
Skill: Vehicle Blasters
Fire Control: 3D (Flying targets), 1D (Ground targets)
Range: 100-300/1.2/2.5 km
Damage: 6D

Unofficially noticing that Rebel fighters frequently outmatched Imperial TIEs in combat, and also frequently attacked targets that lacked much or any fighter cover, Imperial Munitions decided an oppurtunity existed for a ground based anti aircraft system.

Spurred by three goals, 1.  the system prove capable of knocking down Rebel starfighters, 2. the system be able to keep up with an AT-AT on the ground, and 3. the system cost less than a TIE, Imperial Munitions developed the Falconer Mobile Anti Aircraft Artillery.

The Falconer was built around a quad laser system reminiscient of (or inspired by) those mounted on the Millenium Falcon, thus the vehicle was named Falconer 'one who tames falcons', in order to cash in on the infamy of the criminal spaceship.  The recoil of the lasers was such a conventional repulsorlift was unsuitable for a stable firing platform, yet a Walker design would cost to much.  Therefore a tracked design was used, however normal wheels were used under the cab, as that area did not have to withstand the lasers recoil.  The quad lasers performed as advertised against starfighters, being both powerful and accurate, though not quite enough to reliably drop the durable rebel fighters in one hit.  Further the Falconer cost only half as much as a TIE fighter, and its top speed matched that of an AT-AT, thus meeting all project goals.

Shortcomings were soon apparent, the Falconer was a easy target for other ground vehicles, and for its size rather flimsy.  Also, unlike TIEs Falconers were reliant solely on the Rebel starfighters venturing within its range.  Crews also disliked the open roof and lack of cover the vehicle provided, despite assurances this made it easier to see the starfighters.  Also, the targeting system had great difficulty targeting anything that wasn't flying, often painting the ground itself as the target and other ailments.  Some thought this was intentional, making sure captured Falconer's couldn't be used on AT-ATs and other Imperial vehicles, others thought Imperial Munitions had merely invented yet another inaccurate weapon.  Finally, while Falconers could keep up with AT-ATs, they could not do so over all the varied terrain AT-ATs easily covered.

These problems, coupled with the fact the Falconer hardly looked very impressive next to AT-ATs and other Imperial vehicles, meant the Empire did not adopt the Falconer in large numbers.  However, sales were quite brisk to Imperial member worlds, Corporations and others who had felt the bite of Rebel and Pirate craft.  After Endor with the Imperial Remnants being pushed ever more on the defensive Falconer production further increased as New Republic raiders grew bolder and defensive weapons were more in demand.




Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
8
9
5
7
7



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Alex Panzerkit, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.