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Z-95TR "Trainer" Headhunter

The Z-95TR was a trainer variant based upon the the Z-95 Mark III design,
intended to replace the original Z-95XT Mark II Trainer. Incom went ahead
and installed a Class Five hyperdrive, removed the concussion missiles and
dramatically altered the fuselage to fit in an extra seat. It would be the
replacement for the Z-95XT.

The pilot (trainer) would sit in the front, while the trainee sat directly
behind. Identical controls were placed in both seats, with the pilot being
able to override and disable the trainee's controls with the touch of a
button.

The design was sold on both the military and open markets, serving as a
training fighter for the military and as a personal fighter with room for
two on the public market. Many private owners used it as their personal
transport, while some other more creative private owners offered chartered
space flights for those who don't get the chance to travel the stars.

The TR was of little use in combat. The triple blaster cannons, though
fire-linked, still could not deal out sufficient punishment to take down
enemy fighters with ease. Those TRs purchased by the military were used
strictly as trainers or as ferries for moving personnel or light cargo
from ship-to-ship in a fleet.

Training in the TR certified Republic pilots to fly both the Mark II and
Mark III Z-95s. However, any pilot trained in a TR could take the controls
of any Z-95 variant or model and fly with little to no difficulty as the
controls never drastically changed until the Z-95AF4. The TR was later used
by the Rebel Alliance in small numbers as pre-training for X-Wings and
newer Z-95AF4s.

Craft: Incom/Subpro Z-95TR Mark III Trainer/Courier
Type: Covert operations aerospace fighter
Scale: Starfighter
Length: 12.2 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Passengers: 1
Cargo Capacity: 10 kilograms
Consumables: 2 days
Cost: 110,000 (new), 45,000 (used)
Hyperdrive Multiplier: x5
Nav Computer: Limited to 2 jumps
Maneuverability: 1D
Space: 6
Atmosphere: 400; 1,150 kmh
Hull: 4D
Shields: 1D
Sensors:
       Passive: 15/0D
       Scan: 25/1D
       Search: 40/2D
       Focus: 1/2D
Weapons:
2 Triple Blasters (fire-linked)
       Fire Arc: Front
       Skill: Starship gunnery
       Fire Control: 0D
       Space Range: 1-5/10/17
       Atmosphere Range: 100-500/1/1.7 km
       Damage: 3D


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