RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

The D6 Rules
        Quick Guide to D6

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





Taurus-class Mobile Suit

The Taurus class Mobile Suite (TMS) was designed to be a space superiority suite that could cause significant harm to enemy forces, while being agile enough to move long distances at great speeds under their own power.  Able to function as an atmospheric suite for the same purpose as well as a space suite, the TMS is the second most modifiable design currently in service. Widely mass-produced, the TMS allowed Imperial fleets to gain a significant advantage over under-equipped opponents.  Renowned both for their anti-MS uses as well as for an anti-ship role they play excellently, the TMS is the best suite that is currently mass-produced.

Craft: Taurus-class Mobile Suite
Type: Space superiority suite
Scale: Starfighter
Height: 10.89 m
Skill: Mobile Suit Piloting: Taurus
Crew: 1
Crew Skill: MS Piloting, MS Gunnery
Cargo Capacity: 120 kg
Consumables: 9 days
Cost: 1,200,000 (new)
Hyperdrive Multiplier: x4
Nav Computer: Uses Romefeller Foundation RF(I)-92TMS(HD)
Manueverability: 4D+1
Space: 12
Hull: 4D
Shields: 2D
Sensors:
         Passive: 40D/0D
         Scan: 55D/1D
         Search: 70D/2D
         Focus: 85D/3D+1
Weapons: Can be armed with ONE of the following
Beam Cannon:
               Fire Arc: Front
               Skill: MS Gunnery
               Fire Control: 3D+1
               Space Range: 1-4/6/8
               Atmosphere Range: 4500 m
               Damage: 7D
Laser Rifle:
               Fire Arc: Front
               Skill: MS Gunnery: Laser Rifle
               Fire Control: 4D+2
               Space Range: 1-3/4/6
               Atmosphere Range: 3000 m
               Damage: 3D (This weapon cuts straight through shields and affects hull plating)
Beam Saber: Always equipped
               Fire Arc: Front
               Skill: MS Fencing
               Fire Control: 3D+1
               Space Range: 1
               Atmosphere Range: 15 m
               Damage: 12D


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
7
2
2
7
8



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Geoff DeWitt,OverLord, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.