Site Stats:

5031 Stats in 28 Categories

Search Stats:

Social Media:

@_RPGGamer Main Menu
        Old Updates
GM Tools
RPG Hints
        House Rules
        Game Ideas
The D6 Rules
        Quick Guide to D6
Star Wars D/6
        The Force
        Online Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

The Zeons were the first to introduce the concept of mobile suits.  Though the Earth Federation quickly followed, their suits were no match for the suits produced by the Zeons and the Zeon pilots.  Eventually, the Zeons couldn't keep up the flow of supplies to their armies, and they fell.  Zeon mobile suits are very diverse, and are designed for different reasons, like space superiority, or land combat superiority.  Some are even designed to be amphibious!

Zaku I
This will be remembered as the first combat-ready mobile suit in the history of warfare.  Though retired from frontline service with the advent of the newer and more versatile Zaku II, the original remains in service with rear, and support units.

Craft: Principality of Zeon MS-05 Zaku I Mobile Suit
Type: Prototype Mobile Suit
Scale: Starfighter
Height: 12.58 meters
Skill: Mobile Suit Piloting: Zaku I
Crew: 1
Crew Skills: Mobile Suit Piloting: 3D, Mobile Suit Gunnery: 3D, Mobile Suit Shields: 3D, Mobile Suit Fencing: 4D
Cargo Capacity: 70 kg
Consumables: 4 days
Cost: 70,000 (used)
Hyperdrive: No hyperdrive
Nav Computer: No
Manueverability: 1D+2
Space: 4
Atmosphere: 340 meters (walking), 1,092 (jumping)
Hull: 2D
Shield: 4D
         Passive: 25/0D
         Search: 40/1D
         Scan: 55/2D
         Focus: 70/3D
Weapons: Mobile Suits can carry a variety of weapons, but can only use one at a time, so they must switch between the two optional weapons they carry. This switch takes about ten seconds.

Machine Gun:
Fire Arc: Front
Skill: Mobile Suit Gunnery
Ammo: 100 round drum magazine, 2 extras
Fire Control: 2D
Space Range: 10/15/30
Atmospheric Range: 10km/15/30
Damage: 1D per 5 round burst

Fire Arc: Front
Skill: Mobile Suit Gunnery
Ammo: 8 round magazines, 4 extras
Fire Control: 2D+2
Space Range: 1-12/20/40
Atmospheric Range: 1-12km/20/40
Damage: 5D

Always Carried

Heat Hawk:
Fire Arc: Front
Skill: Mobile Suit Fencing
Ammo: 3 hours of combat usage
Fire Control: 4D
Space Range: .1-.12/0/0
Atmospheric: .1-.12m/0/0
Damage: 10D

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Geoff DeWitt,OverLord, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.