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Firehawk Gunship

This relic of the Clone Wars was technically out-dated over a thousand years
before that conflict shook the galaxy. With it's archaic electromagnetic mass
driver technology the Firehawks would seem to be out of place and
hopelessly out-matched by today's fighters. Nothing could be further from
the truth!

Originally constructed well over 2 thousand years ago by the enigmatic and
now extinct Nammurg, this sturdy gunship was built to defend the Nammurg
against the encroachment of the Mandalorian Raiding Tribes and did it's job
with frightening effectiveness earning it the nickname "Chi'ap Stokor'bali"
from the Mandalore which in their language means "Flying Demon of Earth and
Flame". The Firehawk gunships lived up to that name, being able to deal out
unprecedented levels of destruction and being faster and more maneuverable
than most snubfighters of it's day. This is most impressive since it's
primary mission was not the dogfighting space combat that most snubfighters
are built for. Instead it was meant to fight it's way through enemy cover
fire and deliver devastating bomb and missile attacks to shatter enemy
ground formations and hardened bunkers. It's four fusion bombs are still
some of the most awesome weapons ever mounted on a vessel of it's size.

The Firehawk's 125mm mass drivers even allowed it to make sustained
attacks on enemy capital ships, though the gunship's relatively weak
hull limited its ability to withstand retaliatory strikes from capital
ships. However against other craft of it's class its armor was
unmatched. With a hull over 6 centimeters thick in most places it
could all but ignore weapons fire from snubfighters and could even
endure light artillery barrages. The incredible range of its weapons
let it stand off at range in most fire-fight situations and blast away
at the enemy for several seconds before opponents could return fire.
This ability coupled with the vessel's incredibly destructive weaponry
would often lead to opposing fighters being completely destroyed
before they could even begin to return fire.

By today's standards the old Firehawks are hopelessly outdated but many
historians agree that it stands as a shining example of galactic society
forgetting what it already knew. The plasma missiles that it carried are
far more destructive and have a much greater range than today's proton
torpedoes and have only been abandoned due to the maintenance and care
required to keep the warheads viable and the danger of a lucky shot by
the enemy gang-firing the missiles and destroying the entire vessel.
Also the idea of having weapons with the penetration and power of the
2 125mm mass drivers on modern craft of similar size would strike many
as ridiculous and impossible, and yet it was both plausible and very
possible in this 2,000 year old relic. The archaic gauss weapons
technology that produced three of the 5 weapons systems on this craft
are all but impossible to recreate with modern technology due to the
fact that no one has bothered to try since the technology became
obsolete thousands of years ago.

Even in its day the use of such weaponry was regarded as the mark of
a primitive culture. While most remaining Firehawks are battle-
scarred veterans of hundreds of conflicts a cache of 240 of these
vessels was recently unearthed by a free trader on the burned-out
husk of the Nammurg homeworld and are currently on the market to
wealthy collectors and museums. About half of them have yet to be
purchased and the sale price for them has been dramatically reduced
since the trader managed to become a millionaire through the sale
of the first half of the battlecraft. Apparently this is one of
those few space tramps who really meant it when he said that he
just wanted to make the big time and then rest on his laurels. In
any event the trader has retired and is currently picking and
choosing who he sells his remaining ships to and tailoring the
prices to the individuals. Large organizations tend to be charged
much more than private individuals and one privateer has reported
purchasing a full squadron of the craft for an even million credits.
Who or what eventually comes to own the remaining craft remains to
be seen.

Historian's Note: The Nammurg survived their wars with the Mandalore but
were apparently exterminated by another race that at the time was
completely unknown. The Nammurg lived in an area of space that even
today is largely uncharted but records clearly described their destroyers.
Until recently no known race matched the description of the Nammurg's
killers but a race of genocidal murderers known as the Charon were
discovered by then-rebel forces during the time of the Galactic Empire
and almost perfectly match Nammurg records. Whether or not the Charon
were truly the beings who wiped the Nammurg from the universe or not is
still in debate in some circles but most historians agree that the Charon
are indeed the murderers of the Nammurg race.

Craft: Nammurg Aerospace Ltd.'s Firehawk-Class Heavy Gunship
Type: Archaic heavy assault gunship
Scale: Starfighter
Length: 45 meters
Skill: Archaic starship piloting: Firehawk
Crew: 1
Passengers: 16 (troops)
Cargo Capacity: 250 kilograms
Consumables: 1 week
Cost: 69,000 (used, can fetch as much as 2.5 million if in mint condition)
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 5D+1
Sensors:
        Passive: 20/0D
        Scan: 40/1D
        Search: 60/2D
        Focus: 3/3D
Weapons:
30mm 7-Barreled Gatling Rail Gun
        Fire Arc: Front
        Crew: Pilot
        Skill: Starship gunnery
        Fire Control: 2D+1
        Space Range: 3-15/35/75
        Atmosphere Range: 300-1.5/3.5/7.5 km
        Damage: 4D+1 (300 30-round bursts)
24 Plasma Missiles
        Fire Arc: Front
        Crew: Pilot
        Skill: Starship Gunnery
        Fire Control: 5D
        Space Range: 10-75/120/175
        Atmosphere Range: 1-10/30/60 km
        Damage: 10D+2
4 Heavy Fusion Bombs
        Fire Arc: Forward
        Crew: Pilot
        Scale: Capital
        Skill: Starship Gunnery
          Fire Control: 3D
        Space Range: N/A
        Atmosphere Range: Laser-Guided Free Fall
             Damage: 12D
4 50mm Gauss Autocannons (fire-linked)
        Fire Arc: Forward
        Crew: Pilot
        Skill: Starship Gunnery
        Fire Control: 1D+2
        Space Range: 5-20/47/100
        Atmosphere Range: 500-2/4.7/10 km
        Damage: 8D (40 3-Round Bursts [Each Autocannon has a 120 round magazine])
2 125mm Mass Drivers
        Fire Arc: Forward
        Crew: Pilot
        Scale: Capital
        Skill: Starship Gunnery
        Fire Control: 1D+1
        Space Range: 7.5-30/60/120
        Atmosphere Range: 750-3/6/12 km
        Damage: 3D+1 (30 rounds per gun [Note that these cannons are NOT fire-linked])


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