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Section of Site: Vehicles D6Belongs to Faction: IndependentSubtype: WalkersEra: ImperialCanon: No




REX Nuclear Assault Walker

The Rex is state of the art in Metal Gear design. One again equiped
with manipulators and the magnetic graplers this craft can go anywhere
and do anything. It carriers a single heavy duty pulse laser cannon over
it's shoulder, twin machine guns under it's nose, and two very special
features. The Railgun is what makes it incredibly dangerous. The railgun
fires high speed burst of ammunition into a target at long range making
it possible to punch through most armor. This isn't waht make the railgun
so special. The widow mkaer nuclear launch tube attached to it is.It uses an
old recycled design modified to be more efficient. The small nuclear warheads
can travel at high speeds and low altititudes making firing much easier. Also
the rain from heaven missiles tubes asre quite note worthy. They fire anti-
troop mortar-type trajectory warheads up and into a group of targets causing
massive damage. Also in a pod handing off the side of it's head is a cruise
missile launcher with a rack of three scaled down cruise missiles. These
launch up at slightly higher altitudes than the nuclear missiles but are much
lower than the other metal gear nukes. It causes less damage as well but is
more acurate and easier to use. The REX is a very dangerous craft, a
wonderful addition to the MGS line.

Craft: RanCorp MGS-REX "REX" Walker
Type: Nuclear Assault walker
Scale: Walker
Height: 12 meters
Skill: Walker operation: REX
Crew: 1
cost: 160,000
Cargo Capacity: 4 kilograms
Cover: Full
Move: 50 ; 150 kmh
Body Strength: 5D
Strength: 6D+1
Weapons:
Hailstorm Railgun
        Fire Arc: Front
        Scale: Speeder
        Fire Control: 2D
        Skill: Vehicle firearms
        Range: 10-50/200/350 km
        Damage: 5D+2
"Widow maker" Nuclear Launcher
        Fire Arc: Front
        Scale: Starfighter
        Fire Control: 3D
        Skill: Missile weapons: nuclear launcher ( -2d penalty without specialization)
        Range: 390/630/990 km
        Blast Radius: 2-4/7-10/12 km
        Damage: 6D/5D+2/5D
3 AT-3 `Rain from Heaven` Missiles
        Fire Arc: Front
        Crew: 1 (pilot)
        scale: speeder
        Skill: missile weapons
        Fire Control: 3D
        Range: 25-40/80/120
        Blast Radius: 8 meters
        Damage: 6D
Dual 12mm Machine Guns
        Fire Arc: Front
        Crew: 1 (pilot)
        scale: speeder
        Skill: Vehicle Firearms
        Fire Control: 2D
        Fire Rate: 5
        Range: 10-50/200/350 km
        Damage: 5D
Heavy Pulse Laser Cannon (swings over shoulder)
        Fire Arc: Front
        Crew: 1 (pilot)
        scale: walker
        Skill: Vehicle Blasters
        Fire Control: 1D
        Fire Rate: 1
        Range: 30-75/280/400 km
        Damage: 6D        
Cruise Missile Launcher
        Fire Arc: Front
        Crew: 1 (pilot)
        Scale: Starfighter
        Skill: Missile weapons: cruise missile
        Ammo: 4
        Fire Rate: 1
        Fire Control: 4D
        Range: 1-25/100/250 km
        Blast Radius: 30/20/10 meters
        Damage: 3D/2D/1D
        Game Notes: Missiles in transit can be shot down by laser weapons
        (this is Heroic Difficulty). Missiles remain in the air one round
        for every 20 kilometers it crosses. Missiles launched at different
        targets cannot be fired in the same round.


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