Site Stats:

9837 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Lega Fossang (Resistance Pilot)

Lega Fossang (Resistance Pilot)
Tythonic Resonator

Tythonic Resonator
Aau (Korban Child Force Sensitive)

Aau (Korban Child Force Sensitive)
Chief Siward Cass (Human Imperial Officer)

Chief Siward Cass (Human Imperial Officer)

Section of Site: Vehicles D20Belongs to Faction: IndependentSubtype: WalkersEra: ImperialCanon: No




'Ogre' Walker

One of HMI's walker section's greatest breakthroughs, the Ogre is one of
the heaviest walkers available on the market. One feature of the Ogre is
that it's chassis is mounted on a turret, which allows it to turn 90 degrees
in any direction.

Craft: HattMark Industries Ogre-Class Heavy Walker
Class: Speeder [Walker]
Size: Colossal (25 m long)
Passangers: 0
Cargo Capacity: 0
Speed: 20 m
Max Velocity: 60 km/h
Cost: 125,000
Crew: 1 (Normal +2)
Initiative: -6 (-8 size, +2 crew)
Maneuver: -6 (-8 size, +2 crew)
Defense: 12* (-8 size, +10 armor)
Shield Points: 45 (DR 10)
Hull Points: 70 (DR 10)
*Provides full cover to crew.
Weapons:
  Three Projectile Missile Launchers (Tri-Linked)
    Fire Arc: Front
    Attack Bonus: -6 (-8 size, +2 fire control)
    Damage: 6d10
    Range Increments: 100 m
(Note, one of these Missile Launchers could be replaced for a cost of 5,000
credits with an advanced targeting sensor, which boosts all fire control by
+2)
  Four Heavy Particle Beam Generators (Quad-Linked)
    Fire Arc: Front
    Attack Bonus: -7 (-8 size, +1 fire control)
    Damage: 4d10
    Range Increments: 20 m
  Two 50mm AutoCannons (Fire-Linked)
    Fire Arc: Front
    Attack Bonus: -7 (-8 size, +1 fire control)
    Damage: 4d10
    Range Increments: 30 m


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
9
0
5
2
6



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Paul Hattrem,OverLord, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.