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Shadow Vessel

Craft: Shadow Vessel
Type: Organic cruiser
Scale: Capital
Length: 165 meters
Skill: Capital ship piloting: Shadow Vessel
Crew: 1 (telepaths only)
Crew Skill: Astrogation 6D, capital ship piloting 6D, capital ship gunnery
            6D+2, sensors 5D
Passengers: 36 (pilots)
Cargo Capacity: 20 metric tons
Consumables: Infinite
Hyperdrive Multiplier: x1*
Nav Computer: Yes
Manuverability: 4D
Space: 10
Hull: 8D
* Shadow Vessels cannot make a hyperspace jump if 'wounded' (in SW:RPG terms,
  Shadow Vessels cannot jump if it is damaged)
Sensors:
        Passive: 150/3D
        Scan: 250/3D+2
        Search: 350/5D
        Focus: 50/6D
Weapons:
Cutting Beam
        Fire Arc: Turret (front, left, and right fire arcs only)
        Skill: Capital ship gunnery
        Scale: Death Star
        Fire Control: 5D
        Space Range: 3-20/50/100
        Atmosphere Range: 6-40/100/200 km
        Damage: 2D
Jump Gate Destabilizer
        Fire Arc: All
        Skill: Capital ship gunnery
        Space Range: 3-15/36/75
        Damage: Causes collapse of jumpgates through use of artificial
                gravity fields (same as gravity well projectors)

Starfighter Complement: 1 squadron (Shadow Starfighters)

Shadow ships are actually, more or less, organisms designed by the Shadows
for space travel and combat. They appear to be wickedly evil spiders in
form, with several "leg" extensions jutting from either side (this is
probably more for effect and most likely serve no real purpose).

They are crewed by a single telepathic being (usually captured and/or cloned
by the Shadows) that, in a sense, becomes one with the vessel itself. The
ships aquire targets, scan, plot jumps, etc all through extended psychic
abilities that the ship grants the pilot. If the pilot is injured or killed
somehow, the ship also dies, collapsing in on itself and actually rotting
away. Once a pilot is joined with a ship, he/she/it cannot be removed or
both the pilot and the ship will die.


Comments made about this Article!



05/May/2014 20:44:33 Posted by : Laurasha {67.190.240.5}

You have the length of the shadow battle crab way wrong they were much larger than 165 meters. Most were 1k for the younger ones to over 2.5k meters for the full grown primordial ones. You may want to look at Agents of Gaming War of the Ancients for a better reference since that entire system is considered cannon by JMS.

Hugs,


07/Jun/2014 10:46:00 Posted by : Hellstormer1 {174.252.144.238}

Firstly, though I've been working on some B5 stuff earlier this year, this write up is not mine. Everything I do is under the single "Babylon 5" section in the D6 Starships area of the site, while the previous entries were done by someone else (including this one) and all were placed under various Babylon 5 titled sections (the categorization is simply a difference of preference between me and Freddy, and just depends on which of us posts what on here).

Secondly, I am not so sure about the size of these ships. I have yet to read through the Agents of Gaming RPG books. I know there have been RPG related books in the past, but did not know if they were all related or not. The RPG books seemed "iffy" to me for various reasons (see a previous conversation in the comments section of the Warlock Destroyer between me and DemonApostle for more info), mostly due to lack of accuracy on finfo and statistics. However, since you say JMS invests so highly in AoG's books, I guess I'll have to give them a try. But, all in all, I have yet to see any official statement on the size of these ships. If I were to do them up, I think I'd do both a "young" and "primordial" version, with notes to alert GMs that certain stats could be altered to fill the gap in between these two as they age.

Thirdly, from a personal standpoint, when doing up stats, I will hunt down whatever info I can find, but I also go by whatever info I can glean from the original source. In this case, for the stats I have written and posted here, I was watching through the entirety of the Babylon 5 franchise at the time. It got me on a kick and I wanted to do some stuff for it here. Watching it all helped me when doing up stats, getting balance issues right, but also doing this in comparison to Star Wars ships. All in all, from my own personal perspective, i was happy with the outcome.

Fourthly. You say JMS backed AoG's RPG books as canon? I'm interested in this. Can you provide a link to something online stating this, or tell me where to find this information? I'd feel much more confident in using AoG as a source of conversion material if I knew this for myself.


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