RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





urious
Craft: FNASS Furious
Type: fleet starfighter carrier
Scale: capital
Dimensions: length: 239.5 m, beam: 27.4 m
Crew: 678, gunners: 72
Passengers: up to 396 (pilots and other aircrew)
Cargo Capacity: 224 tons (excluding hangar space)
Consumables: 18 months
Hyperdrive: none
Maneuverability: 0D
Space: 4
Hull: 2D+2
Shields: 0D+1
Sensors: 10/0D; 15/0D+2; 25/1D; 1/1D+2
Weapons:
6 Twin Heavy Blasters
    Fa: 3 port, 3 starboard
    Crew: 2
    Fc: 1D
    Space range: 2-8/25/50
    Damage: 2D+2
3 Octuple Light Blasters
    Fa: 2 front, 1 aft
    Crew: 2
    Fc: 2D
    Scale: starfighter
    Space range: 1-3/6/10
    Damage: 6D+1
32 Light Blasters
    Fa: 8 all
    Crew: 1
    Fc: 1D
    Scale: starfighter
    Space range: 1-3/6/10
    Damage: 3D+1
22 Light Railguns
    Fa: 5 front, 5 aft, 6 port, 6 starboard
    Crew: 1
    Fc: 2D
    Scale: Starfighter
    Space range: 1-3/6/10
    Damage: 2D
Fighters: 33
Capsule: The Furious was one of the earliest of the FNA's carriers, being converted bit by bit from a light battle-cruiser as the war went on. The stats given are for the final, fully converted version of the vessel. The decision was made to add a hangar and flight deck to the ship when she was almost complete, but the facilities added to the Furious had some serious drawbacks: namely no provision was made for recovering starfighters launched from the vessel. In this configuration she could carry 10 fighters. Recovering these fighters after launch was an affair that took a great deal of time, and was absolutely impossible under any sort of combat situation. Often it was necessary for fighter pilots to eject and be rescued by the crew of the Furious rather than wait for their fighters to be brought aboard. In the second stage of her life as a carrier some of the vessel's primary weaponry was removed to make room for a second hangar, as well as facilities designed to allow fast recovery of fighters. The new recovery facilities dit not live up to expectations however, having an unacceptable accident rate, and it was decided that the Furious would, once again, be designated as not capable of recovering her ships (although as before it could be done if there was enough time). It was during this stage in the life of the Furious that she became the first carrier in the Nethin system to launch a starfighter strike. The strike in question was relatively small, only taking out two long-range heavy bombers and their hangars on one of the moons of Hangin, but it was significant as the dawn of a new type of strategy. Soon after this the Furious was modified with improved starfighter recovery systems, and then with an improved ‘tower' from which incoming and outgoing fighters could be more easily coordinated. The Furious was then considered fully capable of being a fleet carrier, and was put into more active service, both as a convoy escort, and as part of groups hunting for HPL wolfpacks. It wasn't long before the Furious was considered obsolete however, and she has now been relegated to non-combat missions, such as training and ferrying starfighters from one planet or carrier group to another. There have recently been calls to reinstate the Furious into active combat duty, if only in the role of a convoy escort, but her starfighter recovery systems are, compared with other carriers, still quite primitive. Upgrading the systems would be far too difficult to be worthwhile, and so she is likely to remain primarily as a training ship.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
8
3
0
2
1



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ben Wafer, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.