Site Stats:

9848 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Trinto Duaba (Stennes Shifter Traveller)

Trinto Duaba (Stennes Shifter Traveller)
GTW-43 Leech Cannon

GTW-43 Leech Cannon
Stass Allie (Tholothian Jedi Master)

Stass Allie (Tholothian Jedi Master)
Serp

Serp

Section of Site: Weapons D6Belongs to Faction: Subtype: ARTILLERY EMPLACEMENTSEra: ImperialCanon: No




Hunter-Killer Missile System
Scale: capital
Skill: sensors (for target lock), capital ship gunnery (for attack roll)
Fire control: 4D (sensors), 7D+1 (on board computer's capital ship gunnery
skill)
Damage: 6D+2
Range:0-12/24/48
Typical missile loadout per launcher: 24
ROF: 2
Crew: 1 (sensor operator), 2 (technicians) total: 3
Game notes: To fire this missile the sensor operator must get a target lock (obtained as if the sensors roll was a capital ship gunnery roll with 4D fire control) at a range of up to 144 units (anything over 48 units away is considered extreme long range, difficulty of 22+ any modifiers). The misile has a space speed of 12 and makes 4 moves per round. In other words it travels up to 48 units per round, and has enough fuel for 6 rounds of travel, or 288 space units. This means that even a target at extreme long range that is moving away from the launching vessel can be fired upon with a reasonable chance that the missile will hit its target. On the round that the missile reaches the target, roll 7D+1 for the roll to hit the target. If the missile misses, it can come around for another attempt each round untill it runs out of fuel. For example up to 6 attempts could be made to hit a target that was less than 48 units away from the firing vessel. No matter what direction the launcher is facing on a ship, the highly manueverable missile can be fired at a target in any fire arc. The missile can be shot down in flight, but because of its small size, speed, and manueverability this is a very difficult task. The onboard computers of the Hunter-Killer are equipped with evasion routines, and if these are activated by the firing crew the H-K missile performs a vehicle dodge each round on the way to its target. The skill level of the manuevering computers is 5D. When evasion mode is activated the missile only travels at a speed of 10, as fuel is diverted to manuevering. The missile has a hull code of 2D starfighter scale.
Capsule: This is Lobic Arms' premier capital ship missile system. The H-K was designed about a year before the battle of Endor. Since then the system has undergone numerous upgrades, mostly to the targeting sensors and the missile's onboard systems. Lobic Arms manufactures a limited number of these systems, but also subcontracts work on them out to Kuat Drive Yards. The H-K is widely considered to be one of the best long range missile systems on the market, largely due to its accuracy, and the difficulty involved in shooting it down. When compared to similarly sized concussion missiles and proton torpedoes the H-K has less destructive ability, but it is considered to be more of a finesse weapon than one of brute force. The H-K is at its best when making precision strikes on targets before they come within the range of turbolasers. The system has similar power requirements to a medium ion cannon, but a ship will normally only mount a couple of H-K systems, despite these reasonable power requirements. The main reason for this is that this system is very expensive, mainly because of the specialised sensor and targeting system. The missiles themselves are also fairly expensive.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
3
5
5
2
0



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ben Wafer, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.