Site Stats:

9852 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Chahis

Chahis
Imperial capital ship

Imperial capital ship
Torr Snapits Starship

Torr Snapits Starship
Kooloota-Fyf (Givin Imperial Ruling Council Member)

Kooloota-Fyf (Givin Imperial Ruling Council Member)

Section of Site: Starships D6Belongs to Faction: Galactic EmpireSubtype: StarfighterEra: Rise of the EmpireCanon: No




Name: KSE Xi-4 Helius Interceptor
Type: Kuat Systems Engineering Xi-4 Helius Interceptor (CloneFighter)
Scale: Starfighter
Length: 6.2 Meters
Skill: Starfighter Piloting - Xi-4
Crew: 1+Astromech
Crew Skill: Starfighter Piloting 5D+2, Starship Gunnery 5D+1
Consumables: 3 Days
Cost: 120,000 (used)
Cargo Capacity: 25 Kilograms
Hyperdrive Multiplier: x4
Hyperdrive Backup: NA
Nav Computer: uses Astromech
Space: 9
Atmosphere: 375;1100kmh
Maneuverability: 3D
Hull: 2D+2
Shields: 1D
Sensors:
            Passive: 15/0D+1
            Scan: 30/1D+1
            Search: 45/2D+1
            Focus: 2/2D+2
Weapons:
            Quad Laser Cannons
                        Fire Arc: Front
                        Fire Control: 2D+2
                        Space: 1-5/12/25
                        Atmosphere Range: 100-500/1.2/2.5km
                        Damage: 6D
            2 * Ion Cannons (FireLinked)
                        Fire Arc: Front
                        Fire Control: 3D+1
                        Space: 1-3/12/36
                        Atmosphere Range: 100-300/1.2/3.6km
                        Damage: 4D


Description: The Eta-2 Actis Interceptor was a magnificent design, with an extremely high speed and agility which made it awesome to behold in combat. However the speed of operation and very basic control systems made it almost as dangerous to the pilot as it was to the enemy, and only Jedi could truly control the vessel with any kind of consistent success.
        Obviously with the destruction of the Jedi order, Kuat Systems Engineering were left with a starfighter without a target market, and they began redesigning the vessel into something more mainstream. The Xi-4 Helius Interceptor is one of the successor designs that KSE released. A far more advanced vessel, with shields, heavier weapons and better armour, all at the expense of only a little manueverability. In many ways this design paved the way for the later R-22 Spearhead, and A-Wing interceptors used so heavily during the Galactic Civil war.
        The Xi-4 is fast, well armed and only failed to sell in massive numbers because of the tightened weapon restrictions imposed by the Empire as the Clone Wars drew to a close. Although the Xi-4 was rolled out to a few squadrons, and gained the nickname of the "CloneFighter", the success of the Sienar Fleet Systems TIE series of fighters doomed this design to history.


Comments made about this Article!



11/Feb/2022 03:12:45 Posted by chrisleeingram@gmail.com

I like the build and the site, I would like to help or work with an algorithm to support a conversion to x-wing or change x-wing to fit these stats. what do you think?


11/Feb/2022 15:51:01 Posted by asikari

Are you talking X-Wing Miniatures?
It really isn't too difficulty.
Anything listed with 2 laser cannons (dual, twin, etc.) = 2 Attack; 3 to 4 cannons = 3 attack; 4 attack is a special case; Helios would be 3 attack
Helios has similar shields and hull as an A-Wing, so 2 Shields, 2 Hull
Defense is a little harder, it is not quite as fast but more maneuverable than a Tie/In, but less maneuverable but faster than an X-Wing; I would probably still put it at 3 Defense
Maneuver dial I would look at a combination of TIE/In and X-wing, with the 3 Talon roll.
Actions - focus (obviously), barrel roll, and evade. It doesn't have the speed for boost, and no ordnance, so target lock is a borderline. Might barrel roll into a red focus or evade or vice versa.
Upgrades: pretty light - talent (maybe x2), astromech, and cannon.
Cost - no idea.

I've always admired the design of this starfighter, and wondered where Freddy got the image from.


17/Feb/2022 23:29:53 Posted by Hellstormer1

Nice little fighter, ME LIKE! Would definitely use it to kick some TIE butt.


Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
1
7
1
2
0



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by FreddyB, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.