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Section of Site: Equipment D6Belongs to Faction: HALOSubtype: EQUIPMENTEra: Human-Covenant WarCanon: Crossover




M168 DEMOLITION CHARGE

"Every time I use one of these, this ancient rock song comes ta mind 'bout 'bringin' down the house'".
-Anonymous Helljumper Demolitionist.

   The M168 Demolition Charge is a United Nations Space Command explosive device.

Model: UNSC M168 Demolition Charge
Type: Demolitions heavy explosive device
Scale: Starfighter
Skill: Demolitions: Demo Charge
Rate of Fire: N/A (Skill roll to set and time or detonate remotely)
Fire Mode: Remote detonation (uses HUD, CNI, or special remote detonator switch)
Cost: 5,000 cR
Availability: 4, X
Damage: 5D (Starfighter)/5D (Walker)/5D (Character)
-Blast Radius: 0-5/10/15

GAME NOTES:

-DEMO CHARGE: This explosive device isn't meant to attack enemies, so much as bring down a building or other structure.  Also, as per the Demolitions skill, a skill roll must be made to properly place it within the structure where it will do its damage at the weakest points to collapse the structure.  The blast radius for the M168 isn't very large, but it is meant to keep the full strength of its explosive force within a tight area to do the most damage.

- - - - - - - - - -

OVERVIEW

   The M168 Demolition Device is an explosive ordnance that is used to destroy, or clear large structures. Because of the nature of the device, it is more commonly employed as a device to destroy buildings, or other structures, then an explosive used to destroy the enemy itself.

   The M168 has three vital components to it, the first is the explosives pack itself which can be attached to any surface by using an adhesive strip on the back of the pack. The second component is the charge, the charge itself is also an explosive pack, the only major difference is the front panel of the charge has an arming handle and a keypad. From here the detonation code and countdown timer can be set and authorized, once the code has been verified the charging handle can then be rotated to its "armed" position. Once in the armed position an arming signal is sent to the other explosives within range. The third component is the wireless card which will locate and connect to a terminal or heads up display and wait to receive the detonation signal.

ADVANTAGES

   The M168 excels at taking down large objects that may be preventing friendly infantry and armor from reaching an objective, or preventing the enemy from gaining access to an area. While the M168 is not designed for killing infantry the large blast radius of the device can severely wound, or kill anything within range and if the placement is just right it may be used to cunningly kill the enemy by bringing large objects and debris on them.

DISADVANTAGES

   The M168's main disadvantage is that is it not designed for combat and as such its use as an explosive to eliminate enemy infantry and armor is limited. The M168 must also be detonated by a keypad terminal or an authorized users' Heads Up Display (HUD), without this authorization the final detonation signal cannot be sent to the M168.

TACTICAL USES
-The M168 was used during the Battle of Mombasa when Mickey and Dutch, two ODSTs from Dare's Shock Trooper Squad were attempting to halt the Covenant's advance on the ONI Aplha Site, they were successfully able to halt Covenant armor advance via the bridge, but were unable to stop the enemy from overrunning the facility, forced to retreat they were able to destroy the building using the M168.

EASTER EGG (for Halo 3: ODST on Xbox 360)

   There is an unarmed M168 in the bottom of the shaft on ONI Alpha Site it is best seen in pan cam or theater. You can also see it if you fall into the pit.

OTHER INFO
-Model: M168
-Type: Explosives device
-Damage Per Hit: Very High
-Fire Mode: Remote
-Range: Medium
-Eras: Human-Covenant War (Battle of New Mombosa)
-Affiliations: United Nations Space Command


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