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Section of Site: Starships D6Belongs to Faction: Old RepublicSubtype: CapitalEra: Old RepublicCanon: No




Star Siege Frigate

Shortly after the Great Sith War led by Ulic Quel-Droma and Exar Kun, the
Republic commissioned ships built using technology stolen from the broken
Mandalore clans. The first ship of this new wave, was the Star Siege Frigate.

It was a rugged, although not very fast, ship with shields that were fairly
strong for that time and a moderate amount of hull plating. The turbolasers
were more powerful than those typicaly seen on a ship that size at the time.
Also new more powerful, rapid fire, anti-fighter laser cannons were added.
To top it off Atomic Compression Warhead launchers were added along the sides
and in the front and back. There were a couple front and back just in case
but they were mainly put in with broadsiding in mind. That is to say, the Star
Siege would get up alongside an enemy ship and open up with the warhead
launchers. One broadside volley from the Star Siege could bring down practically
any ship that would oppose it.

Long after the Star Siege became outdated it was still used. Even during the
time of the Galactic empire, the ship was used by various pirates as a reliable
craft.

Craft: Rendilli StarDrives Star Siege Frigate
Type: Assault Frigate
Era: Shortly After Sith War
Scale: Capital
Length: 487 meters
Skill: Capital ship piloting: Star Siege Frigate
Crew: 967, gunners: 42, skeleton: 356/+15
Crew Skill: Astrogation 3D, capital ship gunnery 4D+1, capital ship
            piloting 3D+2, capital ship shields 3D, sensors 3D+1,
            starship gunnery 4D+1
Passengers: 80 (troops)
Cargo Capacity: 10,000 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 3D
Shields: 2D
Sensors:
        Passive: 35/1D
        Scan: 70/2D
        Search: 120/3D
        Focus: 3/4D
Weapons:
10 Turbolaser Batteries
        Fire Arc: 4 front, 3 left, 3 right
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 4D+1
16 Laser Cannons
        Fire Arc: 4 front, 5 left, 5 right, 2 back
        Crew: 1
        Scale: Starfighter
        Skill: Starship gunnery
        Fire Control: 2D
        Fire Rate: 3
        Space Range: 1-3/12/25
        Atmosphere Range: 2-6/24/50 km
        Damage: 3D+2
Atomic-Compression Fusion Warhead Launchers
        Fire Arc: 3 Front, 6 left, 6 right, 2 back
        Crew: 2
        Skill: Missile weapons
        Ammo: 4 each
        Fire Control: 2D
        Range: 3-10/15/35
        Damage: 10D


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