RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

The D6 Rules
        Quick Guide to D6

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





The Explorer

Shortly following the introduction of the Sulanko support frigate into
the Republic Fleet, Vaufthau went to work overhauling one of its own
Sulankos and turning it from a combat vessel into a deep space explorer.
This vessel was aptly named the Explorer.

Vaufthau finally debuted the Explorer to the public several years later
as the most sophisticated deep space exploration vehicle ever created.
The Republic soon became extremely interested in it.

The Republic purchased the Explorer from Vaufthau for an undisclosed
price and deployed it to a secret research facility on the edge of
controlled space. The Explorer was to sent out beyond the reaches of
the known galaxy where it would hopefully arrive in another galaxy -
something never before accomplished.

The Explorer varied greatly from the standard Sulanko frigate which it
originated from. The turbolaser batteries were removed and replaced
with a pair of extremely powerful sensor domes. The hyperdrive was
upgraded from the standard Mark Three at the time to the most advanced
they could develop, a Mark One. This Mark One hyperdrive required a
staggering amount of power to keep in operation so the only systems
kept powered during the hundred year hyperspace trip were those vital
to the crew's survival in their cryochamers and the maintenance of the
hyperdrive motivator.

The Explorer was only equipped to operate for a maximum of ten years
out of hyperspace without a resupply. If the crew either chose to or
became forced to remain in unexplored territory then they would be
forced to locate their own fuel and supplies within that ten year
period. In the slight chance of both the main and backup hyperdrives
failing, the ship would shut down all non-vital systems and the crew
would return to hibernation in hope that someday they would be rescued.

The Explorer crew was carefully selected, only those crewers with the
top qualifications and no long term connections (family) were even asked
to participate in the project. The final crew consisted of six special
operations soldiers, a Jedi Knight and Master and a team of forty
researchers who each specialized in a unique field of study.

The trip across the expanse of space between galaxies would take nearly
a century with a Mark One hyperdrive. The crew would be forced to remain
in hibernation for most of the trip there and back. During the flight,
a crew of twelve droids programmed to maintain each other and the ship
itself would takeover the tasks that a normal crew would perform in a
normal hyperspace flight.

Republic engineers reconstructed much of the vast cargo holds on the
vessel into working decks for research labs and a cryogenic chamber
to maintain the entire crew in deep hibernation for the duration of
the flight. The research labs would serve the purpose of mapping new
territory while providing the ability to adequately examine and study
new specimans and samples.

The Explorer departed Republic space four years after its purchase and
was never seen again. The vessel was forgotten about after it failed
to return to Republic space some 250 years later - this was considered
to be the maximum amount of time it would take to complete a round trip.
The project itself was wiped from the databases as the grounds of the
Galactic Empire were laid.

Craft: Modified Vaufthau Shipyards' Sulanko Frigate
Type: Deep space exploration vehicle
Scale: Capital
Length: 352 meters
Skill: Capital ship piloting: Sulanko frigate
Crew: 12 (droids); Skeleton: 1/+15
Crew Skill: Astrogation 5D+1, capital ship piloting 6D, sensors 5D+2
Passengers: 40 (researchers), 6 (troops), 2 (Jedi)
Cargo Capacity: 4,500 metric tons
Consumables: 10 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 0D
Space: 2
Hull: 3D+2
Shields: 1D
Sensors:
        Passive: 50/1D
        Scan: 90/2D
        Search: 170/2D+2
        Focus: 4/3D

Starship Complement:
        2 light transports

Ground/Air Complement:
        2 ground exploration vehicles

Game Master Notes:
        A good GM could make use of this vessel in many ways. The most subtle
        way would be to only mention it as a spacer's tale and never actually
        include the ship itself in any games. However, for the more inventive
        GMs, the ship could finally return to known space at any time period
        ranging from 50 years prior to The Phantom Menace or as far into the
        post-Imperial galaxy as needed. A few little plot twists could easily
        be thown in with it ranging from the ship returning crewed by a hostile
        alien species, it returning with a sort of planet-destroying super bomb,
        it returning with the crew having never actually waking up from their
        hibernation or anything one could think of.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
2
1
9
8
2



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.