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Valkyrie Missile Frigate

The Valkyrie missile frigate was a light capital support vessel used for
escort duty in several sectors by the Republic. They are small for capital
ships - several design aspects were later incorporated into the first
Skipray blastboats - boasting extremely durable armor and an advanced HALO
mini-missile launching system.

The Valkryies were deployed to escort combat active starfleets during the
height of the Clone Wars. While hyperspace capable, the Valkryies weren't
meant for long-term space deployment. They only carried enough consumables
to last for a week due to space restrictions placed upon the vessel by the
advanced HALO mini-missile launchers.

For long-term deployment to a fleet the Valkyries are usually stored upon
a heavy fleet carrier or in specially modified bulk freighters and only
launched in the event of an attack.

The HALO mini-missile launching system is an odd combination of the Republic
using high tech to deploy a low tech concept. However, it is this system
which makes the Valkyrie worth while. A single Valkyrie can lay down an
impressive amount of fire over a large area more effectively than many
heavy star cruisers could ever dream of. With this system, many frigates
have been credited with the destruction of entire starfighter squadrons -
it's a common tactic for Valkyries to hide behind larger cruisers and
wait for a group of enemy vessels to fly right into the path of a missile
barrage unknowingly - and many Valkyrie crews retired with more kills than
the most battle active starships in the galaxy.

The Valkyrie itself was retired by the Imperial Navy very early in the Empire's
history and the majority were scrapped while a small percentage were converted
into light transports and sold off to the public.

Craft: Sienar Design Systems' Valkyrie Missile Frigate
Type: Light support missile frigate
Scale: Capital (due to power output)
Length: 65 meters
Skill: Capital ship piloting: Valkyrie missile frigate
Crew: 2; Skeleton: 1/+10
Crew Skill: Capital ship piloting 4D, capital ship gunnery 4D, missile weapons 5D
Cargo Capacity: 100 kilograms
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Backup: x24
Nav Computer: Limited to 4 jumps
Maneuverability: 1D+1
Space: 6
Atmosphere: 280; 800 kmh
Hull: 3D
Sensors:
        Passive: 10/0D
        Scan: 35/1D
        Search: 50/2D
        Focus: 3/3D
Weapons:
2 HALO Mini-Missile Launchers (fire-linked)
        Fire Arc: Front
        Crew: 1 (co-pilot)
        Scale: Starfighter
        Skill: Missile weapons: HALO mini-missile launcher
        Ammo: 30 per launcher
        Fire Control: 3D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 5D (per missile)
        Game Notes: The HALO system fires not one missile per shot, but several
        per shot in order to adequately cover a large area with missile fire.
        There are two fire modes, standard and spread. In standard mode, the
        missiles are fired as if it were a standard concussion missile launcher.
        However, in spread mode, the missiles are fired in massive volleys (3
        per launcher per round for a total of 6 shots per round) covering a
        cone-shaped area with a 45 degree angle - directly in front of the
        vessel. In this mode, the gunner must roll for each individual missile
        separately with a -2D modifier being applied to the fire control.
Laser Cannon
        Fire Arc: Front
        Crew: 1 (pilot)
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 2D


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