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Stilletto Light Cruiser

As the Empire was pushed back from its territory by the New Republic
it began to use fewer frontal offensive tactics.  Commerce raiding and "hit-
and-fade" attacks became the most efficient uses of ships.  Damorian
Manufacturing recognized that it's "Carrack" had some attributes that would
make it useful in these roles, but not the weaponry.  Damorian then set about
to design a new light cruiser ideally suited for raiding.

The "Stilletto" has an extremely narrow triangular design which
immitates the "Imperial" Star Destroyer and "Interdictor" cruiser.  It still
retains the phenominal speed and hull strength of the "Carrack" while
overcoming the "Carrack"'s deficiencies.  A full sqaudron of fighters is
carried on external racks recessed into the keel. Ion Cannons and Concussion
Missiles allow it to take on larger vessels, and Medium Turbolasers can target
enemy starfighters and capital ships.

Craft: Damorian Manufacturing's "Stilletto"-class light cruiser
Type: Light cruiser
Scale: Capital
Length: 400m
Skill: Capital Ship Piloting: Stilletto
Crew: 1,105 gunners: 105 skeleton: 523/+10
Crew Skill: Astrogation 3D+2, Capital Ship Gunnery 4D+2, Sensors 4D+1
        Capital Ship Piloting 4D+1, Capital Ship Shields 4D,
Passengers: 150 (troops)
Cargo Capacity: 1,500 metric tons
Consumables: 1 year
Hyperdrive Multilier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Manueverability: 2D
Space: 8
Hull: 5D
Shields: 3D ("Stilletto" has 2D backup shields)
Sensors:
        Passive: 30/0D
        Scan: 50/1D
        Search: 100/2D
        Focus: 4/3D
Weapons:
20 Medium Turbolasers
        Fire Arc: 6 front, 6 left, 6 right, 2 back
        Crew: 2
        Skill: Capital Ship Gunnery
        Fire Control: 3D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150km
        Damage: 5D
4 Ion Cannons
        Fire Arc: Front
        Crew: 3
        Skill: Capital Ship Gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60km
        Damage: 4D
4 Concussion Missile Tubes
        Fire Arc: Front
        Crew: 2
        Skill: Capital Ship Gunnery
        Fire Control: 2D
        Space Range: 2-12/30/60
        Atmosphere Range: 4-24/60/120km
        Damage: 9D
2 Tractor Beam Projectors
        Fire Arc: 1 front/left, 1 front/right
        Crew: 3
        Skill: Capital Ship Gunnery
        Fire Control: 2D
        Space Range: 1-5/15/30
        Atmosphere Range: 1-5/15/30km
        Damage: 4D
Carried Vessels:
        12 TIE/ln (or later recon. fighters)


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