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Mobile Defense Ship

The New Republic's Mobile Defense Ship was designed in by the Republic's top
designers, the Verpine and the Mon Calamari. Stretching for nearly eight
kilometers in length, the Mobile Defense Ship is a sleek vessel with a large
hangar buldging from each side of the ship. It is designed as a large scale,
mobile weapons platform for the sole purpose of planetary defense. Often the
mere presence of such a ship is enough to make any attack force turn around
and flee.

Craft: Mon Calamari/Verpine MCV-191 Mobile Defense Ship
Type: Command Ship
Scale: Capital
Length: 8,000 meters
Skill: Capital ship piloting: Mobile Defense Ship
Crew: 118,217, gunners: 1,540, skeleton: 35,510/+10
Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital ship
            piloting 6D+2, capital ship sheilds 5D+2, sensors 5D
Passengers: 16,000 (troops)
Cargo Capacity: 90,000 metric tons
Consumables: 6 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 0D
Space: 4
Hull: 10D
Shields: 8D
Sensors:
        Passive: 100/2D
        Scan: 150/3D
        Search: 300/4D
        Focus: 6/5D
Weapons:
150 Light Laser Cannons
        Fire Arc: 25 front, 50 left, 50 right, 25 back
        Crew: 1
        Scale: Starfighter
        Skill: Starship gunnery
        Fire Control: 3D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5km
        Damage: 2D
150 Heavy Turbolaser Batteries
        Fire Arc: 35 front, 45 left, 45 right, 25 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 3-10/30/60
        Atmosphere Range: 4-24/60/120km
        Damage: 7D
70 Ion Cannons
        Fire Arc: 20 front, 20 left, 20 right, 10 back
        Crew: 7
        Skill: Capital ship gunnery
        Fire Control: 3D
        Space Range: 1-10/25/50
        Atmosphere Range: 2-20/50/100km
        Damage: 4D
40 Proton Torpedo Launchers
        Fire Arc: 10 front, 10 left, 10 right, 10 back
        Crew: 5
        Skill: Capital ship gunnery
        Ammo: 10 per launcher
        Fire Control: 3D+2
        Space Range: 2-12/30/60
        Atmosphere Range: 4-24/60/120km
        Damage: 6D+1
40 Tractor Beam Projectors
        Fire Arc: 10 front, 10 left, 10 right, 10 back
        Crew: 10
        Skill: Capital ship gunnery
        Fire Control: 2D+2
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60km
        Damage: 4D

On Board Craft:
        12 A-Wings
        36 B-Wings
        12 E-Wings
        12 X-Wings
        36 Y-Wings
        10 dropships
        8 light freighters
        40 Lambda Shuttles
        6 small transports


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