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Mon Calamari MC95 Star Cruiser

During the years of the Rebel Alliance, the Mon Calamari's majestic star
cruisers made up the bulk of main line warships used against the Imperial
Navy. However, into the days of the New Republic, the Mon Calamari cruisers
become an increasingly rare sight. The New Republic began designing and
fielding more combat oriented starships - most Mon Calamari cruisers were
converted luxury liners or exploration vessels.

Warships such as the Majestic heavy cruiser and Defender star carrier soon
made up the bulk of the fleet, and some of the more classic starships used
during the Rebellion such as the Corellian gunship and Nebulon-B escort
frigate were being replaced by more modern conveyances of war.

However, the Mon Calamari continued to produce their streamlined cruisers
in limited numbers - approximately one every six to eight months. The MC95
was a late model star cruiser produced by the Mon Calamari, designed to
serve as a main line warship in any fleet formation.

Stretching for nearly two kilometers in length, the MC95 was perhaps one of
the largest star cruisers ever constructed at the Mon Calamari shipyards.
Its armaments were typical of most Calamari star cruisers of the Rebellion,
with the addition of ten ion torpedo launchers intended to disable larger
starships with an increased efficiency over traditional ion cannons.

Additionally, the MC95 was equipped with extensive primary and secondary
shield generators, allowing it to take heavy punishment without receiving
critical damage. This attribute made the MC95 a most valuable asset during
any prolonged space conflict.

The MC95s carried a seven full starfighter squadrons which typically consisted
of the New Republic's E-wing starfighters and K-wing bombers. The starfighters
were stored in a ventral hangar bay, not unlike those found on the Empire's
famed star destroyers. All the transports and support vessels were stored in
a secondary hangar bay, also located along the ventral surface, near the bow
of the vessel.

Due to the limited production capacity of the Mon Calamari shipyards, only three
of vessels of this class were ever constructed: the Revelation, the Liberation
and the Alderaan (named in memory of those lost on Alderaan).

Craft: Mon Calamari MC95 Star Cruiser
Type: Heavy star cruiser
Scale: Capital
Length: 1,900 meters
Skill: Capital ship piloting: Mon Calamari MC95
Crew: 9,523, gunners: 690, skeleton: 1,350/+10
Crew Skill: Astrogation 4D, capital ship gunnery 5D, capital ship
            piloting 6D, capital ship shields 5D+1, sensors 3D+1
Passengers: 10,000 (troops)
Cargo Capacity: 50,000 metric tons
Consumables: 5 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Hull: 8D+2
Shields: 5D*
* Mon Cal star cruisers have 10D of back-up shields. When a die of shields
   is lost, if the shield operators can make an easy starship total, one of
   the backup die codes of shields can be brought up to increase the shield
   back to 5D.
Sensors:
        Passive: 60/1D
        Scan: 120/2D
        Search: 165/3D
        Focus: 5/4D
Weapons:
60 Heavy Turbolasers
        Fire Arc: 20 front, 15 left, 15 right, 10 back
        Crew: 3
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 6D
40 Ion Cannons
        Fire Arc: 10 front, 10 left, 10 right, 10 back
        Crew: 3
        Skill: Capital ship gunnery
        Fire Control: 3D
        Space Range: 1-10/25/50
        Atmosphere Range: 2-20/50/100 km
        Damage: 3D
20 Quad Laser Cannons
        Fire Arc: 5 front, 5 left, 5 right, 5 back
        Crew: 1
        Scale: Starfighter
        Skill: Starship gunnery
        Fire Control: 3D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 5D
10 Ion Torpedo Launchers
        Fire Arc: 4 front, 2 left, 2 right, 2 back
        Crew: 15
        Skill: Capital ship gunnery
        Fire Control: 3D+2
        Space Range: 2-12/30/60
        Atmosphere Range: 4-24/60/120 km
        Damage: 6D (ionization)
40 Concussion Missile Launchers
        Fire Arc: 10 front, 12 left, 12 right, 6 back
        Crew: 3
        Fire Control: 3D+2
        Skill: Capital ship gunnery
        Space Range: 2-12/30/60
        Atmosphere Range: 4-24/60/120 km
        Damage: 9D
10 Tractor Beam Projectors
        Fire Arc: 4 front, 2 left, 2 right, 2 back
        Crew: 10
        Skill: Capital ship gunnery
        Fire Control: 2D+2
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 4D

Starship Complement:
        7 starfighter squadrons, typically:
                3 E-wing squadrons
                2 K-wing squadrons
                1 B-wing squadron
                1 A-wing squadron or 1 recon X-wing squadron
        23 light transports or shuttles

Era Introduced: Endor + 12 years


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