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The Vendetta

After the disaster on the New Republic world of Teraii and the death of
billions of local New Republic citizens, tensions between the local factions
of the Palvar Sector have tensed up, causing a military build up toward an
all out war.

Having seen this coming for some time now, Palvar Defense Force commander
Aarlis Nacirem had already ordered construction of a new flagship that will
serve to protect the sovereignty of the Palvar Sector and give the PDF the
upper hand during any armed conflict between Imperial and/or New Republic
forces.

The Vendetta was designed through the combined efforts of both the Palvar
Defense Force and a local corporation by the name of Setec Astronomy. The
ship roughly resembles a largely flattened elliptical sphere with a large
bridge superstructure protruding from miships as well as six massive Setec
LS-9 ion drive engines arranged in a triangular fashion along with another
five smaller LS-7 ion drive engines on either side of the main drive units.

Model: Kashan Systems/Setec Astronomy KS/SA-HSCV "Vendetta"
Type: Command ship/heavy carrier-cruiser
Scale: Capital
Length: 2,891 meters
Skill: Capital ship piloting: Vendetta
Crew: 56,891, gunners: 431, skeleton 8,560/+15
Crew Skill: Astrogation 4D+1, capital ship gunnery 4D+2, capital ship
            piloting 5D+1, capital ship shields 4D+1, sensors 4D+2
Passengers: 11,880 (navy troops), 120 (army troops)
Cargo Capacity: 50,000 metric tons
Consumables: 5 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Manuverability: 0D
Space: 5
Hull: 7D+2
Shields: 5D
Sensors:
        Passive: 50/1D
        Scan: 90/2D
        Search: 150/3D+1
        Focus: 5/4D+2
        Sensor Mask: +1D to sensor operator's difficulty to detect Vendetta
Weapons:
2 Particle Acceleration Cannons (fire-linked)
        Fire Arc: Front
        Crew: 15
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 5-10/25/50
        Atmosphere Range: 10-20/50/100 km
        Damage: 10D
14 Heavy Turbolasers
        Fire Arc: 2 front, 3 left dorsal turret, 3 left ventral turret, 3
                  right dorsal turret, 3 right ventral turret
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 7D
110 Turbolaser Batteries
        Fire Arc: 35 front, 30 left, 30 right, 15 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 5D
22 Pulse Ion Cannons
        Fire Arc: 4 front, 8 left, 8 right, 2 back
        Crew: 3
        Skill: Capital ship gunnery
        Fire Control: 2D+2
        Fire Rate: 2
        Space Range: 1-9/22/45
        Atmosphere Range: 2-18/44/90 km
        Damage: 5D+2 (ionization)
13 Ion Cannons
        Fire Arc: 3 front, 5 left, 5 right
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 2D+2
        Space Range: 1-10/25/50
        Atmosphere Range: 2-20/50/100 km
        Damage: 4D (ionization)
40 Quad Laser Cannons
        Fire Arc: 20 dorsal turret, 20 ventral turret
        Crew: 1
        Scale: Starfighter
        Skill: Starship gunnery
        Fire Control: 4D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 4D
22 Tractor Beam Projectors
        Fire Arc: 5 front, 8 left, 8 right, 1 back
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 5D
2 TCM Cruise Missile Launchers (retractable)
        Fire Arc: 1 dorsal turret, 1 ventral turret
        Crew: 6
        Skill: Capital ship gunnery
        Ammo: 4 each
        Fire Control: 5D
        Fire Rate: Up to 4
        Space Range: 1-25/100/250
        Atmosphere Range: 2-50/200/500 km
        Damage: Varies by warhead type
        Game Notes: Missiles available for use include the TCM I and TCM II
        which can both have variants suited for use in a vacuum. The TCM I
        does 3D/2D/1D capital scale damage with a blast radius of 30/20/10
        meters. The TCM II carries a high-yield nuclear warhead and does
        7D/5D/3D/1D physical damage AND 4D/3D/2D/1D (ionization) EMP damage
        over a 25/12/7/3 space unit and 50/25/15/5 atmospheric blast radius
        (radiation rules also apply).

Starship Complement:
        144 starfighters, typically:
                60 TX-119 Lancer interceptors
                48 TX-150 StarKiller starfighters
                24 SB-2 Adamant bombers
                12 Y-Wing Longprobe recon starfighters
        4 Skipray blastboats
        1 assault shuttle
        2 boarding shuttles
        5 light transports and shuttles
        25 landing craft/dropships
Ground/Air Complement:
        2 prefabricated garisons
        12 AS-16 combat airspeeders
        120 Preybird swoops


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