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Section of Site: Starships D6Belongs to Faction: AlienSubtype: CapitalEra: New RepublicCanon: No




Wertokian 'Grishmath' Carrier

Wertokia Grishmath-class Carriers have become famous in the regions controlled
by RanCorp and the pseudo goverment of the H`Kebra nation. After RanCorp funded and
eventualy intervened in the war for Wertokia's independance the wertokian's enhanced
technical skills were provided to RanCorp as repayment as they joined the growing
Empire.

The Grishmath-class fighter carrier stands at 5,000 meters long, slightly
over three times the length of an imperial-class star destroyer. It's a long
ship resembling ancient pre-space flight naval aircraft carriers. It's armamemnt
is powerful but leaves a considerable blind spot in the ships rear as it has
no weapons facing that way. It's main power thought comes from the three wings
of fighters it can carry in various launch bays. For added secrity the bays are
equiped with sliding doors disguised against the bulkhead but the fighters primarily
leave out various launch tubes across the ship's hull. But in the case that some or
all launch tubes have been destroyed, heavy durasteel bulkhead dorrs will open up
revealing the hangar bays' true location. There are also 4 small hangar bays for
maintenance and a visitor's craft.

The final touch is the wertokian hyper-rift star drive. The ship's engines
are among the most adavnced in the gaalxy and allow them to move with a quickness
that seems impossible for a ship that size. The hyperdrive actualy bends reality
to shorten the hyperspace jumpps signifagantly giving it the equivalant of a class
.8 hyperdrive.

Craft: Wertokia Republican Space Yards Grishmath class fighter carrier
Type: Heavy starfighter carrier
Scale: Capital
Length: 5,000 meters
Skill: Capital ship piloting: Wertokian Carrier
Crew:  36,810, gunners: 275,
Crew Skill: Astrogation 3D+2, capital ship gunnery 5D+1, capital ship piloting
            4D+2, capital ship shields 3D+2, sensors 5D
Passengers: 4,800 (troops)
Cargo Capacity: 25000 metric tons
Consumables: 3 and a half years
Cost: Not available for sale
Hyperdrive Multiplier: x.8
Hyperdrive Backup: x7
Nav Computer: Yes
Maneuverability: 1D+2
Space: 8
Hull: 5D+2
Shields: 3D
Sensors:
        Passive: 50/1D
        Scan: 195/3D+2
        Search: 280/4D+1
        Focus: 8/5D+2
Weapons:
42 Turbolaser Batteries
        Fire Arc:  13 front,  15 left,  15 right
        Crew:  2
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 5D
35 Ion Cannons
        Fire Arc: 13 front,  11 left, 11 right,  
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 2D+2
        Space Range: 1-10/25/50
        Atmosphere Range: 2-20/50/100 km
        Damage: 3D
8 Tractor Beam Projectors
        Fire Arc:  3 front, 2 left, 2 right, 1 back
        Crew: 10
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 6D

Starfighter Complement: 18 squadrons (3 wings)
6 squadrons Omega-wing interceptors
6 Squadrons space superiority fighters or DeathSeed space assault fighters
3 squadrons wasp atmospheric fighters
3 squadrons Arbiter bombers


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