Site Stats:

9837 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Ulic Qel-Droma (Human Sith Lord, 4000 bby)

Ulic Qel-Droma (Human Sith Lord, 4000 bby)
Balmorran Arms SD-9-series battle droid

Balmorran Arms SD-9-series battle droid
Prime Minister Almec (Mandalorian Politician)

Prime Minister Almec (Mandalorian Politician)
Gailid (Human Tax Collector)

Gailid (Human Tax Collector)

Section of Site: Starships D6Belongs to Faction: AlienSubtype: CapitalEra: New RepublicCanon: No




The K'nass ("Big Ass")

The K'nass' main weapons are two super ion beam weapons that can disable
any ship in a single hit. It is equipped with super shielding that can
withstand heavy bombardment and possibly superlasers hits as well. There
are two massive hangar bays, one at each flank of the ship, that are large
enough to accommodate ships up to two kilometers in length. The K'nass
carries literally hundreds of entechment labs so the crews of captured
ships can quickly be enteched. The enteched life energy is sent to the
ship's droid manufacturing area where they are immediately transferred
into a new droid.

Craft: Ssi-ruuvi K'nass-class Super Cruiser
Type: Ssi-ruuvi Super Cruiser
Scale: Capital
Length: 10,000 meters
Height: 8,000 meters
Width: 8,000 meters
Skill: Capital ship piloting: K'nass
Crew: 15,000 (Ssi-ruuk) and 150,000 (P'w'ecks)
      Gunners: 5,730
      Skeleton: 900 (Ssi-ruuk) and 12,000 (P'w'ecks)
Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital ship
            piloting 6D+2, capital ship sheilds 5D+2, sensors 5D
Passengers: 40,000
Cargo Capacity: 250,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 8D+1
Shields: 15D+2
Sensors:
        Passive: 250/2D
        Scan: 350/3D
        Search: 500/4D
        Focus: 75/5D
Weapons:
2 Super Ion Beam Projectors
        Fire Arc: 1 dorsal turret, 1 ventral turret
        Crew: 55
        Scale: Death Star
        Skill: Capital ship piloting: super-ion
        Fire Control: 5D
        Space Range: 5-25/75/150
        Damage: Gradational output can fire once every minute at minimum
        enery (1D damage). It can also build up a charge of 1D per minute up
        to 10D.
540 Quad Turbolaser Batteries
        Fire Arc: 250 front, 100 left, 100 right, 90 back
        Crew: 3
        Skill: Capital ship gunnery
        Fire Control: 0D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 11D
700 Heavy Ion Cannon Batteries
        Fire Arc: 300 front, 150 left, 150 right, 100 back
        Crew: 3
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 6D
100 Concussion Missile Launchers
        Fire Arc: 25 front, 25 left, 25 right, 25 back
        Crew: 4
        Skill: Capital ship gunnery
        Fire Control: 3D
        Space Range: 2-12/30/60
        Atmopshere Range: 6-30/70/150 km
        Damage: 5D
250 Tractor Beam Projectors
        Fire Arc: 75 front, 75 left, 75 right, 25 back
        Crew: 6
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 1-5/15/30
        Damage: 4D

Starfighter Compliment: 10,000 Battle Droids


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
3
2
4
4
2



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.