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De Guerre-class Super Star Destroyer

Shortly before the Imperial Civil War, Kuat Drive Yards was planning to
sever all outside ties and make themselves a fully independant and soveign
nation. To do this they built a trump card.

The De Gurre Super Star Destroyer was built to look like a massive troop
and fighter carrier. It was built with an axial superlaser, then large
smooth hullplates, arcing from that to the outside edges at regular
intervals. It was a "fluffy" looking ship. However, those pannels actually
flipped up on large disguised hinges around the axial superlaser. These
pannels are shallow casing over the weapons banks all over flanks -
turbolasers, ion cannons, concussion missile and proton torpedo launchers,
and giant capital scale conner nets. These conner nets would spread out
to 50 meters in dimataer and deliver ionization charge for a constant
minute into all the ships it hit. The chances of a ship's systems
surviving this was slim to none. The vessel was a clever monstrosity.

Though not as pwoerful as some Super Star Destroyers, it still packed
a wallop and had an advantage in the element of surprise. The ship did
indeed win several battles against Imperial warlords who wished to take
the Kuat Drive Yards. However, an unforseen design flaw had been found,
only too late. The flipout pannels also included solar colelctors on the
underside to help power the weapons and drive systems. This made the ship
incredibly fast. However, the power shunts into the drive system were not
properly equipped to handle the ship going into hyperspace with the pannels
out. After one battle turned sour, the De Gurre jumped into hypersdpace.
Reports say that there was a strange flash of light, and what witnesses
could only describe as a "folding" and the De Gurre was gone. The ship was
never heard from again, however there have been reports of ghostly images
of the ship seen apeparing in system with pannel's out, appearing for just
a few moments before disappearing again.

Craft: Kuat Drive Yards' De Guerre-class Super Star Destroyer
Type: Disguised Gunship
Era: 5.5 years post Endor
Scale: Capital
Length: 6,300 meters
Skill: Capital ship piloting: Super Star Destroyer
Crew: 310,000, gunners: 1,877, skeleton: 50,000/+10
Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital ship
            piloting 6D+2, capital ship sheilds 5D+2, sensors 5D
Passengers: 73,728 (troops)
Cargo Capacity: 350,000 metric tons
Consumables: 4.5 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Hull: 10D
Shields: 9D
Sensors:
        Passive: 250/2D
        Scan: 350/3D
        Search: 500/4D
        Focus: 70/5D
Weapons:
Axial Superlaser
        Fire Arc: Front
        Crew: 75
        Scale: Death Star
        Skill: Capital ship piloting: superlaser
        Fire Control: 5D
        Space Range: 5-25/75/150
        Damage: Gradational output can fire once every minute at minimum
        energy (1D damage). It can aminute at minimum energy (1D damage). It
        can also build up a charge of 1D per minute up to 8D.
100 Heavy Conner Net Launchers
        Fire Arc: 50 left, 50 right
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 2-5/30/60
        Blast Radius: 500 Meters
        Damage: 12D (Ionization) (for 10 rounds)
200 Heavy Turbolaser Batteries
        Fire Arc: 75 front, 50 left, 50 right, 25 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 0D
        Space Range: 5-20/40/60
        Atmosphere Range: 10-20/80/120 km
        Damage: 10D
100 Turbolaser Batteries
        Fire Arc: 50 front, 25 left, 25 right
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 7D
110 Heavy Ion Cannons
        Fire Arc: 35 front, 25 left, 25 right, 25 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-10/25/50
        Atmosphere Range: 2-50/50/100 km
        Damage: 6D
70 Concussion Missile Tubes
        Fire Arc: 25 front, 15 left, 15 right, 15 back
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 3D
        Space Range: 2-5/30/60
        Atmopshere Range: 4-24/60/120 km
        Damage: 9D
70 Concussion Missile Tubes
        Fire Arc: 25 front, 15 left, 15 right, 15 back
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 2-5/30/60
        Atmopshere Range: 4-24/60/120 km
        Damage: 10D
20 Tractor Beam Projectors
        Fire Arc: 5 front, 5 left, 5 right, 5 back
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 9D

Starfighter Complement:
        72 A-9 Vigilance Interceptors
        72 TIE Interceptors
        48 Scimitar Assault Bombers


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