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Preventer Cruiser

The Preventer Cruiser was created special order from an Imperial Moff around
the Battle of Hoth. Supply and free trade convoys in his sector were being
ambushed and raided by Rebels and Pirates constantly. He asked for a ship
resembling a transport ship, capable of dealing with large numbers of enemy
fighters and holding off against light enemy capital ships. The result is the
Preventer Cruiser.

It's a small and fast ship with three quad turbolasers, allowing it to bloody
the nose of any capital ships who enagge it, and 4 quad cannons to deal with
fighters. The biggest threat the Preventer has though, is the hidden missile
launchers. In it's midsection is a large block. This block splits top and bottom
into a total of 8 bozes which split away from the cruiser and manuver toward
enemy fighters and open up revealing 16 missile tubes. The droid mechanisms
inside each launcher are very skilled and the guidance in each warhead is precise
so that only very skilled pilots can manage to evade being hit by the warhead.
These launchers made the Preventer capabale of wiping out entire wings of enemy
fighters in a matter of moments.

Other Imperials took notice of this craft, and looked toward the problem in
dealing with the Feydrakin Alliance. The Empire soon contracted Verdant to
start producing the ships for them to use against the Feydrakin Alliance's
fighters and Mobile Suits.

This was a big gain for Verdant and ensured financial stability for them.

Craft: Verdant Spaceworks' Preventer Cruiser
Type: Light Cruiser
Era: Shadows of the Empire +
Scale: Capital
Length: 115 meters
Skill: Capital ship piloting: Preventer
Crew: 15, gunners: 7, skeleton: 2/+15
Crew Skill: Astrogation 4D+2, capital ship gunnery 4D+1, capital ship piloting
            4D, capital ship shields 4D, sensors 4D
Passengers: 10
Cargo Capacity: 50 metric tons
Consumables: 1.5 years
Cost: 5,000,000 (new), 2,500,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: none
Nav Computer: Yes
Maneuverability: 1D; 2D With Launchers unloaded
Space: 6, 8 with launchers unloaded
Hull: 3D+2
Shields: 4D
Sensors:
        Passive: 35/1D
        Scan: 70/2D
        Search: 100/3D
        Focus: 5/4D
Weapons:
3 Quad Turbolaser Batteries
        Fire Arc: Front
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 3-10/30/60
        Atmosphere Range: 6-20/60/120 km
        Damage: 7D
4 Quad Laser Cannons
        Fire Arc: Turret
        Crew: 1
        Scale: Starfighter
        Skill: starship gunnery
        Fire Control: 4D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5KM
        Damage: 5D
Automated Missile Launhcers (8)
        Scale: Starfighter
        Space: 2
        Crew skill: Piloting 5D, Missile Weapons 5D
        Manuverability: 4D
        Fire Control: 3D
        Ammo: 16
        Damage: 9D


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