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Subjugator Missile Frigate

The Subjugator Missile Frigate was designed shortly after the Battle of Endor
and then went into the construction phase about a year afterwards, just as the
New Republic was taking Coruscant. The Subjugator was designed with a single
purpose in mind, being a paltform for the launching of Decimator Space Denial
Fusion Warheads.

The Subjugator uses a lot of modular space saving design techniques but it
still has little cargo capcity left, as what there was of it in the original
design was stripped away for extra missile storage bays. The Subjguator has
two fire-linked heavy turbolaser batteries capable of dealing a significant
punch to any enemy ships who get to close, and thirty anti-fighter laser
cannons to prevent Trench Run Syndrome.

Still the main weapon is the fourteen missile batteries spread across the
ship directed forward. The Subjugator can fire a wide spread of decimator
warheads, causes extensive damage to enemy taskforces or fleets and temporarily
putting up a barrier in space ships can't pass through.

The Subjugator didn't find a lot of popularity though as it was an expensive
craft to purchase, stock with missiles, and maintain however there were still
multiple sales of the craft, including a dozen of them to the Hapes Consortium
during the time of the Reborn Emperor.

Craft: Verdant Spaceworks' Subjugator Missile Frigate
Type: Missile Frigate
Era: 1 Post Endor +
Scale: Capital
Length: 445 meters
Skill: Capital ship piloting: Subjugator
Crew: 300, gunners: 82, skeleton: 50/+15
Crew Skill: Astrogation 4D+2, capital ship gunnery 5D, capital ship
            piloting 5D, capital ship shields 4D+1, sensors 4D, starship
            gunnery 4D+2
Cargo Capacity: 500 metric tons
Cost: 6.8 million (new)
Consumables: 2 years
Hyperdrive Multiplier: x1
Nav Computer: Yes
Manuverability: 1D
Space: 5
Hull: 6D+2
Sensors:
        Passive: 150/0D
        Scan: 200/1D
        Search: 300/2D
        Focus: 10/3D
Weapons:
2 Heavy Laser Batteries (fire-linked)
        Fire Arc: Front
        Crew: 5
        Skill: Capital ship gunnery
        Fire Rate: 1/3
        Fire Control: 0D
        Space Range: 1-10/20/40
        Atmosphere Range: 2-20/40/80 km
        Damage: 8D
30 Laser Cannons
        Fire Arc: 7 front, 10 left, 10 right, 3 back
        Crew: 1
        Scale: Starfighter
        Skill: Starship gunnery
        Fire Control: 2D
        Space Range: 1-3/12/25
        Atmosphere Range: 2-6/24/50 km
        Damage: 4D
14 Decimator Missile Batteries
        Fire Arc: Front
        Crew: 3
        Scale: Death Star
        Fire Control: 3D
        Space Range: 1-25/100/250
        Atmosphere Range: 2-50/200/500 km
        Blast Radius(space): 25/12/7/3  
        Blast Radius(atmopshere): 50/25/15/5 km
        Damage: 2D/1D+2/1D+1/1D
        Game Notes: Leaves intense radiation cloud in blast radius for 10 rounds
        after explosion. Any ships entering this cloud lose 1D from their hull
        code each round they are in the cloud.

Starfighter Complement: 2 squadrons


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