RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





Lock and Load Gunship

Kevlar United felt that with the increasing use of starfighters during the
days of the Empire, that an effective Anti-Starfighter starship was needed.
That's where the Lock And Load Gunship comes into play, named after the
popular saying by soldiers before going into combat. Most of the ship's
interior is small and narrow, due to the number of missle bays taking up
space. The crew of this ship is low, which out classes the Corellian
Gunship. The concussion missle launchers can be easily modified to carry
advanced missles as well to take out the much faster, more popular fighters.

Model: Kevlar United L-a-L Gunship
Type: Gunship
Scale: Capital
Length: 100 meters
Skill: Capital ship piloting: L-a-L gunship
Crew: 46; Gunners: 70; Skeleton: 15/+10
Crew Skill: Varies widely
Cargo Capacity: 300 metric tons
Consumables: 2 years
Cost: 7,500,000 credits (new)
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 4D+2
Shields: 3D
Sensors:
        Passive: 40/1D
        Scan: 80/1D+2
        Search: 100/2D+2
        Focus: 4/3D+1
Weapons:
10 Double Turbolaser Batteries
        Fire Arc: 3 front, 3 left, 3 right, 1 back
        Crew: 3
        Skill: Capital ship gunnery
        Fire Control: 3D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 4D+2
8 Quad Laser Cannons
        Fire Arc: 4 dorsal turret, 4 ventral turret
        Crew: 1
        Scale: Starfighter
        Skill: Starship gunnery
        Fire Control: 4D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 5D
16 Concussion Missile Launchers
        Fire Arc: 4 front, 4 left, 4 right, 4 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 2-12/30/60
        Atmosphere Range: 4-24/60/120 km
        Damage: 9D


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
4
8
2
4
8



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Brian Gavel, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.