RPGGamer Menu
        Old Updates

GM Tools


RPG Hints
        House Rules
        Game Ideas

The D6 Rules
        Quick Guide to D6

Star Wars D/6
        The Force
        Online Journal
        GM Screen
        NPC Generator

Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era

Star Wars D/20
        The Force
        Online Journal

StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Incursor Raiding Cruiser

This highly advanced ship was designed by the Blood Lust pirate Færos Iennis
as a technologically up to date raiding ship. Though only one is currently
built, Færos plans to have these as the main force of the Blood Lusts soon.
Its design is based off of several ships - such as Lornonar/Kuat's Stiletto
and its multiple power generators and Seinar's Surveyor with its highly
advanced sensor arrays- and also with technical ingenious by Færos himself.
It's main weapons are the 25 heavy paralisis cannons located all along the
ship's hull. It also has a powerful cutting beam located in the front of
the ship and used to breach the hull of raided ships for entry of boarding
parties. It has very powerful focused sensors, making the scans of specific
ships quite accurate.

Craft: Færos Designs' Incursor-class Attack Cruiser
Type: Raiding attack cruiser
Scale: Capital
Length: 140 meters; Width: 75 meters
Skill: Capital ship piloting: Incursor
Crew: 138; Gunners: 62; Skeleton: 28
Crew Skill: See Færos Iennis
Passangers: 60 (raiders)
Cargo Capacity: 6,000 metric tons (10,000 if using extra cargo hold; 14,000 if using empty hangar)
Consumables: 2 months (7 if using extra cargo hold for ration storage)
Cost: Not for sale (420 million for production, less if parts in stock)
Hyperdrive Multiplier: x0.75
Hyperdrive Backup: x2
Nav Computer: Yes
Manuverability: 4D
Space: 9
Hull: 9D+2
Shields: 7D
Shields: 5D (backup)
        Passive: 80/2D
        Scan: 150/2D+2
        Search: 250/3D+1
        Focus: 25/6D
15 Turbolaser Batteries
        Fire Arc: 5 front, 5 left, 5 right
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 7D
25 Heavy Paralisis Cannons
        Fire Arc: 15 front, 5 left, 5 right
        Crew: 1
        Scale: Speeder
        Skill: Starship gunnery
        Fire Control: 2D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 7D (stun)
        Game Notes: Does not affect starship, affects living organisms inside.
6 Proton Torpedo Launchers
        Fire Arc: Front
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 3D+2
        Space Range: 2-12/30/60
        Atmosphere Range: 4-24/60/120 km
        Damage: 8D
5 Tractor Beam Projectors
        Fire Arc: 5 front, 1 left, 1 right, 1 back
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 2D+2
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 6D
Cutting Beam
        Firing Arc: Front
        Crew: 5
        Skill: Capital ship gunnery
        Fire Control: 5D
        Space Range: 1/2/3
        Atmosphere Range: 10/50/100
        Damage: 9D

Starship Complement: 2 starfighters or 1 light transport

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Christian Pillsbury, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.