RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

The D6 Rules
        Quick Guide to D6

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





Dylarian Drive Yards Stalker Picket Ship

The Stalker, like the 'Manticore', combined speed and firepower for the
defense of the Dylarian Drive Yards. It is smaller and more maneuverable
than the Manticore yet lacks the firepower that it's larger cousin boasts.
With more speed and maneuverability, it has become a large part of the
Dylarian Drive Yards' line of star cruisers.

Craft: Dylarian Drive Yards Stalker
Type: Picket Ship
Scale: Capital
Length: 200
Crew: 4760
Crew Skill: Astrogation 4D, Capital Ship Piloting 5D, Capital Ship        
            Gunnery 4D+2, Capital Ship Shields 4D
Cargo Capacity: 2500 Metric Tons
Passengers: 250 (Troops)
Consumables: 1 Year
Cost: 5 million
Hyperdrive Multipler: x2
Hyperdrive Backup: x9
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 4D
Shields:1D+2
Sensors:
        Passive: 45/1D
        Scan: 90/2D
        Search: 180/3D
        Focus: 5/4D
Weapons:
20 Turbolaser Cannons
        Fire Arc: 10 Front, 5 Left, 5 Right
        Skill: Capital Ship Gunnery
        Fire Control: 2D
        Space Range: 3-15/50/75
        Atomsphere Range: 3-60/300.1.5km
        Damage: 5D
30 Quad Laser Cannons
        Fire Arc: 15 Front, 5 Left, 5 Right, 5 Back
        Skill: Capital Ship Gunnery
        Fire Control: 2D
        Space Range: 3-15/50/75
        Atomsphere Range: 3-60/300/1.5km
        Damage: 4D
15 Ion Cannons
        Fire Arc: 5 Front, 5 Left, 5 Right
        Skill: Capital Ship Gunnery
        Fire Control: 2D
        Space Range: 1-10/25/50
        Atomsphere Range: 2-20/50/1km
        Damage: 3D
2 Tractor Beams
        Fire Arc: 2 Front
        Skill: Capital Ship Gunnery
        Fire Control: 2D
        Space Range: 1-5/15/30
        Atomsphere Range: 2-10/30/1km
        Damage 4D


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
5
8
4
8
7



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Brent Eager, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.