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Section of Site: Starships D6Belongs to Faction: IndependentSubtype: CapitalEra: New RepublicCanon: No




Righteous Fury Battlecruiser

The Righteous Fury-Class battlecruiser is one of the main reasons the
Trianii Confederation has managed to withstand the power of the Corporate
Sector Authority for so long. These Clone War veterans are actually
reconditioned and rearmed Rendili Stardrive Berserker-Class ships. The
Trianii acquired these ships quite by accident while exploring a supposedly
uninhabited star system out on the far edge of their space. Here they
found thirty-six old Berserkers flying in formation around the only known
squadron of Warlock-Class Star Destroyers built by Rendili in hopes of
capturing the contract for the standard Imperial Star Destroyer. Shortly
after Kuat Drive Yards was awarded the contract all twelve Warlocks
mysteriously disappeared. An Imperial investigation turned up nothing
but questions regarding the incident, and since it was obvious Rendili
Stardrive was at a total loss to explain the disappearance, the matter
was quietly ignored. The truth of the story was that the Warlock design
team had, in a last ditch effort to gain the contract and save their
jobs, rigged the Warlock squadron with an improved slave-rig system
similar to what the ancient Katana Fleet had been equipped with.
Unfortunately the slave-rig system worked no better now than it had
then and the Warlocks, along with three squadrons of Berserkers which
had been linked into the system, disappeared into hyperspace and were
never seen again.

Never seen, that is, until a Trianii scouting expedition found them in
a stable orbit around a dying brown dwarf star in what was thought to
be a completely desolate system. Delighted at this galactic windfall,
the Trianii soon found that the Berserkers would require extensive work
to become useful to them. The immense massdriver that was the main weapon
of the vessel was simply too much trouble to warrant keeping it in service.
Fortunately the designers at Rendili had constructed the weapon in pre-
constructed modules, so removing the huge cannon was relatively simple.
Replacing it was to be only slightly more difficult as the Trianii now
had working examples of some of the most powerful turbolaser emplacements
ever mounted on a warship in their hands. The main guns of the Warlocks
were studied intensively and not more than 12 months after the ships were
found, they had been re-armed with single-mount versions of the big dual-
mounts on the Warlocks. The Berserker's big hellbore cannons were also
deemed too dangerous to maintain due to the radiation hazard they presented.
This problem was solved by the simple expedient of removing the guns and
replacing them with more conventional triple turbolaser batteries. While
lacking the punch of the hellbores, the triple turbolasers had better
range and weren't nearly as dangerous to the crew. The removal of the huge
ammunition chambers for the massdrivers and hellbore cannons freed up so
much room that the Trianii found they could add half a meter of armor
plating to the hull of the ship as well as expand the landing bays by more
than triple their original size. Even after these modifications were
complete, the ship's overall mass had been reduced so much that it was
actually faster and more maneuverable than it had been originally. The
final touch to the reconditioning was the rewiring of the hyperdrives.
Removing the Class 26 backup drive with a modern Class 2 drive, the
Trianii wired the controls to engage this drive as the primary and the
old Class 4 main drive as the backup. This improved hyperlight speed made
the vessels much more flexible in terms of rapid deployment. Renamed the
Righteous Fury-Class Battlecruiser, these powerful vessels have served the
Trianii well in their fight against the Corporate Sector.

Era Introduced: The reconditioned ships were finished approximately six months
                     after the Battle of Yavin

Craft: Tress'elvar Shipyards' Righteous Fury-Class Battlecruiser
Type: Reconditioned Anti-Capital Ship Battlecruiser
Scale: Capital
Length: 750 meters
Skill: Capital Ship Piloting
Crew: 4,554, Gunners: (Skeleton: 1,048/+10)
Passengers: 240 (Troops)
Cargo Capacity: 2,500 metric tons
Consumables: 3 months
Cost: 300 million credits
Hyperdrive Multiplier: x2
Hyperdrive Backup: x4
Nav Comp: Yes
Maneuverability: 1D
Space: 8
Atmosphere: N/A
Hull: 6D
Shields: 4D
Sensors:
        Passive: 30/0D
        Search: 50/1D
        Scan: 100/2D
        Focus: 4/3D
Weapons:
Axial Anti-Capital Ship Turbolaser
        Fire Arc: Front
        Crew: 5
        Skill: Capital Ship Gunnery
        Fire Control: 5D
        Space Range: 5-25/75/150
        Atmosphere Range: 10-50/150/300 km
        Damage: 15D
18 Triple Turbolaser Cannons
        Fire Arc: Turret
        Crew: 3 Each
        Skill: Capital Ship Gunnery
        Fire Control: 1D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 9D
36 Double Turbolaser Cannons
        Fire Arc: 6 Front, 12 Left, 12 Right, 6 Back
        Crew: 3 Each
        Skill: Capital Ship Gunnery
        Fire Control: 2D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 5D
12 Anti-Starfighter Laser Batteries
        Scale: Starfighter
        Fire Arc: 3 Front, 3 Left, 3 Right, 3 Back
        Crew: 2 Each
        Skill: Capital Ship Gunnery
        Fire Control: 4D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 4D
32 Concussion Missile Batteries
        Fire Arc: 8 Front, 8 Left, 8 Right, 8 Back
        Crew: 2 Each
        Skill: Capital Ship Gunnery
        Fire Control: 2D
        Space Range: 2-12/30/60
        Atmosphere Range: 4-24/60/120 km
        Damage: 9D
        Ammunition: 64 Missiles Per Battery
16 Proton Torpedo Batteries
        Scale: Starfighter
        Fire Arc: 4 Front, 4 Left, 4 Right, 4 Back
        Crew: 1 Each
        Skill: Capital Ship Gunnery
        Fire Control: 2D
        Space Range: 1/3/7
        Atmosphere Range: 100/300/700
        Damage: 9D
        Ammunition: 144 Missiles Per Battery

Support Craft:
        48 Z-95 Headhunters
        6 Trianii RX-4 Patrol Ships
        2 Katarn-Class Boarding Shuttles


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