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Name: Tie Electronic Warfare
Type: Sienar Fleet Systems TIE/ew Electronic Warfare Fighter
Scale: Starfighter
Length: 7.8 Meters
Skill: Starfighter Piloting - Tie Bomber
Crew: 1
Crew Skill: Starfighter Piloting 5D, Starship Gunnery 5D+2, Missile Weapons 5D+1
Consumables: 2 Days
Cargo Capacity: 5 Tonnes
Hyperdrive Multiplier: No
Hyperdrive Backup: No
Nav Computer: NA
Space: 6
Atmosphere: 400;1150kmh
Maneuverability: 0D
Hull: 4D+1
Shields: 2D
Sensors:
         Passive: 40/0D
         Scan: 70/1D
         Search: 1000/2D
         Focus: 3/2D+2

Weapons:
         Laser Cannons (Fire Linked)
                 Fire Arc: Front
                 Fire Control: 2D
                 Space: 1-3/12/25
                 Atmosphere Range: 100-300/1.2/2.5km
                 Damage: 4D
         Electronic Warfare Jammer
                 Fire Arc: All
                 Fire Control: na
                 Space: 5/15/35
                 Atmosphere Range: 5/15/35km
                 Damage: 5D (special)

* : The Electronic Warfare Jammer provides interference which blocks sensors and weapon targetting systems, reducing all of these by 5D.

Description: As pirates, smugglers, crime lords and the Rebellion gained access to more advanced surface-to-air defense weapons, ground suppression and drop-ship missions became increasingly dangerous for the Empire. To defend against these emplacements, a number of Sector commands started replacing the weapons systems of the TIE/gt and TIE Bomber with off-the-shelf communication and sensor jammers. Sienar engineers learned of these field modifications and requested permission to examine them. From these early field prototypes, they designed a successful sensors and communications jamming craft. The TIE/ew is equipped with a communications scanner, full spectrum communications and sensor jammers, and a slightly improved sensor package. Crippling the planet-based forces' ability to see incoming craft, they were unable to target and destroy them before they reached the planet surface. When coupled with TIE/fr's in Hunter elements, these are a great danger to Rebel units. The TIE/ew has saved the lives of many Imperial soldiers.


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