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Section of Site: Starships D6Belongs to Faction: New RepublicSubtype: CapitalEra: New RepublicCanon: No




The Independence and Home One

The flagship of the Alliance, the Home One, was the largest warship in the fleet.
Twice the size of the Imperial Star Destroyer, Home One was a massive vessel from
which Admiral Ackbar himself commanded the Rebel fleet and personally led the
assault against the second Death Star.

Despite its enormous form, the Home One wasn't outfitted for direct ship-to-ship
combat. In fact, it was highly underarmed for its size and class, wielding only
twenty-nine turbolaser batteries and thirty-six ion cannon batteries. Instead,
Home One carried an impressive amount of starfighters, 120 in all, which was
nearly twice the amount that the standard star destroyer had to offer.

Extensive shielding and armor allowed the Home One to take a beating for prolonged
periods of time, if the situation called for it. Advanced communications, sensors,
holo displays and tactical computers made it ideal for a command ship.

The Home One and the Independence quietly faded away during the days of the New
Republic, they were retired secretly and their whereabouts after that point were
kept highly classified. No official explanation about the Independence and the
Home One being the same vessel or not was ever given, but they were never recorded
together.

Craft: Mon Calamari Command Cruiser
Type: Command ship
Scale: Capital
Length: 3,200 meters
Skill: Capital ship piloting: Home One
Crew: 9,252, gunners: 167, skeleton: 2,510/+10
Crew Skill: Astrogation 4D+2, capital ship gunnery 5D+1, capital ship piloting
            6D, capital ship shields 5D, sensors 4D
Passengers: 4,300 (troops)
Cargo Capacity: 39,000 metric tons
Consumables: 5 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Hull: 8D
Shields: 3D *
* The Home One has 6D of backup shields. When a die of shield is lost, if the
   shield operators can make an Easy capital ship shields total, one of the
   backup die codes of shields can be brought up to increase the shield back
   to 3D.
Sensors:
        Passive: 40/1D
        Scan: 60/2D
        Search: 120/3D
        Focus: 5/4D
Weapons:
29 Turbolaser Batteries
        Fire Arc: 9 front, 8 left, 8 right, 4 back
        Crew: 1 (12), 2 (17)
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 4D
36 Ion Cannon Batteries
        Fire Arc: 12 front, 10 left, 10 right, 4 back
        Crew: 1 (16), 4 (20)
        Skill: capital ship gunnery
        Fire Control: 3D
        Space Range: 1-10/25/50
        Atmosphere Range: 2-20/50/100 km
        Damage: 3D
5 Tractor Beam Projectors
        Fire Arc: 3 front, 1 left, 1 right
        Crew: 1 (2), 5 (1), 10 (2)
        Skill: capital ship gunnery
        Fire Control: 2D+2
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 4D

Starfighter Complement: 10 squadrons

Designer Notes:
- Based on the notations and observations of Curtis Saxton.
- http://www.theforce.net/swtc/


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